Author Topic: The new and improved 3D model topic!  (Read 4663135 times)

Last time I checked, tier tactical used resizing of extrude, not beveling.
Shrug

Even if I didnt bevel I would apply the same effect by duplicating vertices,moving them to the correct position and filling in the spaces.

I could always just extrude and resize everything,but im not sure if that would have the same effect.


Edit: I see the diffrence.



The left is beveled, while the right is extruded and resized.


Ill test it out on a cube and see the diffrence.

Plus the flamethrower model is relatively low poly, around 50 polys without the white tape. Besides its a concept model never supposed to go in game.
« Last Edit: May 05, 2010, 09:45:18 PM by Kevin »

-snip-

The left is beveled, while the right is extruded and resized.
You did the second one wrong. This is extruded and scaled:


ah I misunderstood.

They look realatively similar.

Is their any diffrence besides a possible smaller poly count?

Is their any diffrence besides a possible smaller poly count?
Not that I can see.

You did the second one wrong. This is extruded and scaled:



i believe that extruding and scaling gives more polies than beveling

unless it's just one side

i also never knew extruding and scaling could bevel corners
in fact, i don't think it can

i believe that extruding and scaling gives more polies than beveling

unless it's just one side

i also never knew extruding and scaling could bevel corners
in fact, i don't think it can
Than, what did I do?

Than, what did I do?

extruded made it smaller and then deleted the inside layer/vertex and filed in the gaps..? Or used bevel, or something i cant think of at this time being

Also



Meh.. not for blockland,
 poly count = 1120 faces 606 vertexes
handle doesn't look too good

Based off of This dagger

extruded made it smaller and then deleted the inside layer/vertex and filed in the gaps..? Or used bevel, or something i cant think of at this time being
All I did was extrude and scale.

All I did was extrude and scale.
I think i see what you did there, im gonna try real fast.. Nope didn't work

i cant see how the hell you could pull that off.. maybe its a milkshape thing
« Last Edit: May 05, 2010, 11:45:13 PM by yndaaa »

I think i see what you did there, im gonna try real fast.. Nope didn't work

i cant see how the hell you could pull that off.. maybe its a milkshape thing
Works in blender too I think...

I can't, but I fail in blender.
« Last Edit: May 05, 2010, 11:49:08 PM by speedyzman13 »

I've used MS3D before, although I do not have much experience with extruding in it, from what I know, what you did is not possible in MS3D, unless you used a octagon. If you did use an octagon, then you must have scaled the extrusion small enough so that the vertexes combine. This creates more useless polies, so you're better off beveling. Even if you did somehow extrude that with a box, it will still create more polies. Extrusions that look like beveling usually have more polies unless it's one side.

Also, I'm 90% sure it isn't a Milkshape thing.

extruded made it smaller and then deleted the inside layer/vertex and filed in the gaps..? Or used bevel, or something i cant think of at this time being

Also



Meh.. not for blockland,
 poly count = 1120 faces 606 vertexes
handle doesn't look too good

Based off of This dagger

Do want. Sword of Obliteration is what I have named it.

Do want. Sword Dagger of Obliteration is what I have named it.

Hi there, it's been a while so here is a wip from me.


that would actually be really cool if you could make things look metallic in blockland.

that would actually be really cool if you could make things look metallic in blockland.
It would be good without the metal thingy, just relese it please :3