Author Topic: The new and improved 3D model topic!  (Read 4704819 times)


That's a resolution of 821x655. Mine is 1920x1080.

I didn't know monitors that small still existed.

No i made it smaller with gimp lol
I was kidding


Oh and is my first model good ???

Edit:Here are pics of my 2 model :

« Last Edit: June 26, 2010, 08:27:41 AM by nienhaus1 »

My large post with pics of small, things, or renders. All these pictures are trans.

This isn't even worth posting, it is 10 sec. effort...


Mesh showing proportions:


Alien Invasion!


Holy Hand Grenade:



Briefcase:


S.B.A.E Armor:


Blocksquid:


Medieval Warrior:


Frying Pan:


Catapult:
« Last Edit: June 26, 2010, 07:06:13 PM by TheKhoz »



Lol at triangulated faces.


Playertype now.
I don't know how to set up the sequences. D:

Lol at triangulated faces.
I still need to flatshade it.

I don't know how to set up the sequences. D:
I still need to flatshade it.

its already flatshaded you just need to turn your tris into quads to remove that look
thats what i think at least

its already flatshaded you just need to turn your tris into quads to remove that look
thats what i think at least
In Milkshape, the process of "flatshading", is used to make the triangles go away, and make it no longer smooth, but still textured.

In Milkshape, the process of "flatshading", is used to make the triangles go away, and make it no longer smooth, but still textured.

that makes no sense

smooth shading
flat shading
« Last Edit: June 26, 2010, 01:54:45 PM by yndaaa »

that makes no sense
I will show you.

If you want, download Milkshape and try it yourself.

Create your model.

2. Assign all parts of your model to a material.

     Multiple materials can be used, resulting in multiple shades:

          Full Color = blank.png
          75% Color / 25% Black = black25.png
          50% Color / 50% Black = black50.png
          50% Color / 50% White = whiteCheck.png
          25% Color / 75% Black = black75.png

3. Select all faces that you want to be flat-shaded.

4. Click the 'Vertex' menu and choose 'Unweld'.

5. Under the 'Groups' tab, uncheck 'Auto Smooth'.

6. Click the 'Vertex' menu and choose 'Weld Together'.

Pictures when I get home tomorrow.
« Last Edit: June 26, 2010, 01:59:34 PM by TheKhoz »

I'm new to Blender, so it's kinda crapish =S.