Author Topic: The new and improved 3D model topic!  (Read 4934251 times)



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I don't think beetles would fit well with Minecraft but good models :D


@MLD

Anyway you could try and get that santa hat put in game if you make it more TF2ish?

@MLD

Anyway you could try and get that santa hat put in game if you make it more TF2ish?
"more TF2ish"? How so?

Also, i probably could if i just re-size it to fit all of the characters and overwrite some all class hat (Gibus maybe, since it's so common?)

"more TF2ish"? How so?

Also, i probably could if i just re-size it to fit all of the characters and overwrite some all class hat (Gibus maybe, since it's so common?)
The texture is a bit too "real" and needs more TF2 shading.

The texture is a bit too "real" and needs more TF2 shading.
I tried doing that, but i'm not very good at textures, i don't know how to do that :(

I got the trial for Milkshape and It seems easy.

Once I get a bit more understanding ill try my hand at a M1903A4 Springfeild Sniper Rifle.

"more TF2ish"? How so?

Also, i probably could if i just re-size it to fit all of the characters and overwrite some all class hat (Gibus maybe, since it's so common?)

http://www.polycount.com/forum/showthread.php?t=73559&highlight=tf2

Yay, it fits perfectly! Apparently, since i'm always using the .qc file of my Christmas Stocking as a base, the scale for the Christmas Stocking is 2.50, i always forget to change that after editing the .qc for a new model

Back on the block, huh?


Can you give me any tips on vehicles?  I make some, but they turn out.. wierd.



Can you give me any tips on vehicles? I make some, but they turn out.. wierd.
Well of course, but first, I need to see your vehicles.

EDIT: What should I name my car D:
« Last Edit: February 03, 2011, 10:06:51 AM by Barakuda »