Author Topic: The new and improved 3D model topic!  (Read 4697223 times)

Probably everything.  Don't comment about the poly count, okay?  It's high, but the model works ingame.

just email me it - Andy910@me.com

That still looks bad why dont you place like a small icon of the umbrella thing in the corner it would look alot better


Also RESIDENT EVIL FAN WOO!
I'll save it for later for a resident evil thing.
Can someone give me a small list of what I've been doing wrong?

EDIT-
Health Pack gogogo
« Last Edit: March 26, 2011, 05:43:23 PM by The Corporation »

I'll save it for later for a resident evil thing.
Can someone give me a small list of what I've been doing wrong?
Making ugly models?  No offense!

What are the bars on the back/side for?

What are the bars on the back/side for?
It's a backpack that holds medical supplies, and the sidebars allows one to hold the pack when they want to get something.
I probably should restart all over again or something.
I think it's because it's too....sharp.

EDIT-I'm just gonna narrow the main part down and move it to the left for space.
« Last Edit: March 26, 2011, 05:55:19 PM by The Corporation »


I'm gonna work on the health kit now.
Hopefully, this won't be a horror.

Making ugly models?  No offense!
Hey dude shut up.

You cant even model something without getting 10x more polies than it needs.
« Last Edit: March 26, 2011, 05:57:36 PM by Nethog »

Tee hee. Also I am modeling something just cause right now.

I got a idea.

What about modelling in 3D stuff from Indie games or 2D games.

Like the protagonist from Gemini Duo, Azriel. Or the guy from Braid.

I got a idea.

What about modelling in 3D stuff from Indie games or 2D games.

Like the protagonist from Gemini Duo, Azriel. Or the guy from Braid.
sweeeet.
Metal Slug weapons anyone?

-snip-
Yes, I'm sitting in the car.
Re-size the car and rotate the car the other way.

Re-size the car and rotate the car the other way.
and drive backwards! that sounds fun

and drive backwards! that sounds fun
Yea i guess it could be lol

QUESTION

It seems that Blender is good for only modeling organic objects. I want to make some nice beveled cube type things, but it looks wrong in flat shading, and it looks terrible with smooth shading. The only way it seems is to subdivide the faces to an ungodly amount of polygons to get the smooth shading to look nice.