Author Topic: The new and improved 3D model topic!  (Read 4655866 times)

no head no hands no toes, you probably should see a doctor

work in progress you know ;D

How do I turn faces with 3 vertexes in blender into quad faces? it would make BLB a ton easier for me
(Picture by picture tutorial if you could)
« Last Edit: April 23, 2011, 08:10:55 PM by soba »

How do I turn faces with 3 vertexes in blender into quad faces? it would make BLB a ton easier for me
(Picture by picture tutorial if you could)

Select model.
Go to edit mode- tab
Press a to select all
then press alt+j

Beat portal 2 recently, working on an animated short.


I'll post p-body once I finish him too. They're also going to be player-types once the short is done.

Omg, it looks amazing!

I really hope you release that.






« Last Edit: February 06, 2013, 03:38:27 PM by Lunar »

very nice lighting!
and other thing, I just noticed the lighting was very well done

you pretty much said a compliment twice

wat

Winchester model I made, wish I knew how to texture it properly :p




First model?
Looks a lot like mine.

Darkstar plays a game-> Inspired to animate again->Kevin slightly dissapoint because its not just because its blockland.

Naw glad to see your still up and moving Darkstar

Select model.
Go to edit mode- tab
Press a to select all
then press alt+j
It seems that wasnt what I was trying to do, what I wanted was for there to be a vertex added to the steep end

« Last Edit: February 06, 2013, 03:38:37 PM by Lunar »

Darkstar plays a game-> Inspired to animate again->Kevin slightly dissapoint because its not just because its blockland.

Naw glad to see your still up and moving Darkstar
I'm inspired to animate a lot, just not on blockland stuff.

Also:
« Last Edit: April 24, 2011, 01:16:46 AM by DarkStar »