Author Topic: The new and improved 3D model topic!  (Read 4675594 times)

Oi.
I feel like hunting.
Lemme go find my scope first though.

Not bad, but you've got pretty inconsistent levels of detail across the model.

Not bad, but you've got pretty inconsistent levels of detail across the model.
Meh.

Meh.
Don't brush it off, take it to heart. You'll never get anywhere if you don't acknowledge criticisms

Don't brush it off, take it to heart. You'll never get anywhere if you don't acknowledge criticisms
I know.
It's kinda like that because I'm trying to keep it at a low poly minimum after I discovered it was a little high.

EDIT-
I'm re doing the bolt and tac rail tomorrow.
« Last Edit: May 07, 2011, 01:26:43 AM by The Corporation »

Blockstar its not that impressive. Its the minifig model on a hexagon
Damn, somebody is on their period!

Although it is true.

I doubt she used sculpt too. Try to produce a better looking car than lunar's and use the sculpt tool. That dragon head looks like rubbish btw.
It's "HE" you twat.





« Last Edit: February 03, 2013, 08:33:04 PM by Lunar »

Uh, that's not a car. The challenge was to produce a car.
I haven't ever even tried modeling a car. Plus, I didnt think you were saying that I had to show lunar up completely to prove that I could model as well as he did with that car.

looks like rubbish btw.
Lolol u butthurt
« Last Edit: May 07, 2011, 09:42:41 AM by takato14 »

mmmm... I need to start using the sculpt tool more often. I rarely use it. Also most of the time I use the
average amount of polys. For characters you want to use 3-6k. The car I did you way over the poly budget, but it was
worth it!
because it does take a VERY long time
Agreed!


Lunar, are you saying that face isnt sculpted? ._.

Uh, that's not a car. The challenge was to produce a car.
You should've made it more clear.