Author Topic: The new and improved 3D model topic!  (Read 4950862 times)

Right after you finish writing a script for it, making a GUI system, and kissing my ass.
I bet it's not even possible for you to make a low poly version

I bet it's not even possible for you to make a low poly version
i have no doubts about that.

I bet it's not even possible for you to make a low poly version



I bet it's not even possible for you to make a low poly version
I agree. It's like every model he has a kajillion pieces of irrelevant stuff hanging off the model.

I don't know why you guys are agreeing with Boltster, he's an starfish.
If you want a low poly toolgun make it yourself.

I don't know why you guys are agreeing with Boltster, he's an starfish.
If you want a low poly toolgun make it yourself.
FYI: Having that ideology is stupid. I know this phrase is overused, but; 'it doesn't take a chef to know bad food.'
We're allowed to voice our opinion without one upping the person we're giving our opinions to. I'm not saying that takato is a bad modeler, but he needs to keep his models simpler. Having 500 mechanisms on a weapon doesn't make it any cooler.

FYI: Having that ideology is stupid. I know this phrase is overused, but; 'it doesn't take a chef to know bad food.'
We're allowed to voice our opinion without one upping the person we're giving our opinions to. I'm not saying that takato is a bad modeler, but he needs to keep his models simpler. Having 500 mechanisms on a weapon doesn't make it any cooler.
How is it bad?  More detail = more appealing
People post models all the time on here that have way more than 4,000 polys.
It's a good model and detail should be encouraged.

-- way more than 4,000 polys.
It's a good model and detail should be encouraged.
Not if it's meant for Blockland.

Pretty sure he didn't say it was.


http://forum.blockland.us/index.php?topic=61695.msg3881050#msg3881050
Blockland style doesn't necessarily mean for Blockland. In his mind that is a Blockland style "low poly" model.

Blockland style doesn't necessarily mean for Blockland. In his mind that is a Blockland style "low poly" model.
no

that is completely wrong. so wrong i can't even be bothered explaining why it's so wrong

no

that is completely wrong. so wrong i can't even be bothered explaining why it's so wrong

I'd like to hear it though one day, might be instructive for those who don't get it.

Anyway, I think it is good if you try to remain consistent with the game you are making models for. Do you know those "Real cars" packs for games like GTAIII and the first Mafia?

When I was young, I was a sucker for those, but as time passed me by, I started to feel that something was not right. It turned out it was the consistency that was lacking. Usually these packs are pretty much like putting together bunch of models made by different people. The thing is, they were hardly ever consistent, as some cars were relatively low-poly with a detail rich texture, whereas the other car was high-poly with one solid colour for the body. Both looked good, but looked awful next to each other. And that can harm the experience in the long run as it sort of ruins the atmosphere.