Funny thing is, I must be doing it wrong or something, because I pressed P, all my faces were flipped.I pressed texture button, and the faces were okay.???
Doesn't P do a separation of selected material when they are selected? Or are you talking about something else?
How do I save the image that you get when you hit P?
Funny thing is, I must be doing it wrong or something, because I pressed P, all my faces were flipped.I pressed texture button, and the faces were okay.???EDIT-I'm gonna stick with my own style. Nevermind about that.
Because you made your model wrong. All the faces are flipped then in game. The P button renders the objects in game mode (thats what its called). What you see is what you get in BL. You have to flip em. :IPrint screen, crop, trans.
So if I don't flip it, and I put the model in-game it should be screwed up?
No, I was specifically talking to Corp. He said his model's faces were all inside out. But if the same applied to you, then yes. :P
I don't know if they are ._.
Tell me why my condor, which worked perfectly fine in-game, has flipped faces?
Because you poopy modeled it. Everytime I see flipped faces on my weapon in Game Mode its forgeted in BL.
This isn't making sense.When you press, P, are you able to move around and select faces? Or are you static?And when I model my stuff, I just hit the tex button, flip faces, export, and it is all good ingame.Something is missing here.Better yet-http://forum.blockland.us/index.php?topic=157886.0