Author Topic: The new and improved 3D model topic!  (Read 4698959 times)

Funny thing is, I must be doing it wrong or something, because I pressed P, all my faces were flipped.


I pressed texture button, and the faces were okay.

???

EDIT-I'm gonna stick with my own style. Nevermind about that.
« Last Edit: August 08, 2011, 03:59:19 PM by The Corporation »

Funny thing is, I must be doing it wrong or something, because I pressed P, all my faces were flipped.


I pressed texture button, and the faces were okay.

???
Doesn't P do a separation of selected material when they are selected?  Or are you talking about something else?

Doesn't P do a separation of selected material when they are selected?  Or are you talking about something else?
Nevermind man, I'm sticking with my own renders.

How do I save the image that you get when you hit P?, also, when I do click P, my model seems to "overlap", like, the textures are all transparent and I can see them overlapping eachother
« Last Edit: August 08, 2011, 04:30:59 PM by soba »

How do I save the image that you get when you hit P?
Uhhhh

Funny thing is, I must be doing it wrong or something, because I pressed P, all my faces were flipped.


I pressed texture button, and the faces were okay.

???

EDIT-I'm gonna stick with my own style. Nevermind about that.

Because you made your model wrong. All the faces are flipped then in game. The P button renders the objects in game mode (thats what its called). What you see is what you get in BL. You have to flip em. :I

How do I save the image that you get when you hit P?

Print screen, crop, trans.

Because you made your model wrong. All the faces are flipped then in game. The P button renders the objects in game mode (thats what its called). What you see is what you get in BL. You have to flip em. :I

Print screen, crop, trans.
So if I don't flip it, and I put the model in-game it should be screwed up?

So if I don't flip it, and I put the model in-game it should be screwed up?

No, I was specifically talking to Corp. He said his model's faces were all inside out. But if the same applied to you, then yes. :P

No, I was specifically talking to Corp. He said his model's faces were all inside out. But if the same applied to you, then yes. :P
I don't know if they are ._.

I don't know if they are ._.

If you hit P and all the faces seem all wonky and inside out.

Tell me why my condor, which worked perfectly fine in-game, has flipped faces?

The way I check for faces is by hitting the view texture button, so I can see what's what.

And I hit the tex button after I hit P, and now it's good.
« Last Edit: August 08, 2011, 04:45:40 PM by The Corporation »

Tell me why my condor, which worked perfectly fine in-game, has flipped faces?


Because you poopy modeled it. Everytime I see flipped faces on my weapon in Game Mode its forgeted in BL.

Because you poopy modeled it. Everytime I see flipped faces on my weapon in Game Mode its forgeted in BL.
This isn't making sense.
When you press, P, are you able to move around and select faces? Or are you static?

And when I model my stuff, I just hit the tex button, flip faces, export, and it is all good ingame.

Something is missing here.
Better yet-
http://forum.blockland.us/index.php?topic=157886.0
« Last Edit: August 08, 2011, 04:49:16 PM by The Corporation »

This isn't making sense.
When you press, P, are you able to move around and select faces? Or are you static?

And when I model my stuff, I just hit the tex button, flip faces, export, and it is all good ingame.

Something is missing here.
Better yet-
http://forum.blockland.us/index.php?topic=157886.0


Its static. Its like taking a snapshot.

Can anyone name a Square projectile, has to be small enough to fit into a computer.

So far I've got floppy disks.

It can be made up, ideas?