Author Topic: The new and improved 3D model topic!  (Read 4649013 times)

Are you doing whatever it is you're doing for any reason? What are you doing anyway? Ripping the models?
Ripping the models from the game and making them look neat and fancy for exercise and because I'm bored.

Edit: Hell yeah. Original design all up in this bitch, mostly. It's inspired by the one I posted earlier. Mine is just loveier and actually practical.
« Last Edit: December 27, 2011, 08:10:38 AM by Demian »

FOOLS

your models dont even look like tier tactical though
I can make them look like it though

That Shotgun will be the 'Recoil Shotgun' due to it's stock, and will have less spread, along with a four round maximum capability and slightly less damage.

Howdy all y'all, I made this with my cousin in 2 hours. It's harder to make than it looks. enjoy!
http://www.youtube.com/watch?v=GUF1ZCYOZJw&feature=youtu.be
Arrays + Splines = Easy DNA helix. For future reference.

« Last Edit: February 06, 2013, 04:02:13 PM by Lunar »

In blender they're called curves or paths.

In blender they're called curves or paths.
Deforming modifiers work just as well.

That Shotgun will be the 'Recoil Shotgun' due to it's stock, and will have less spread, along with a four round maximum capability and slightly less damage.

doesn't roll off the tongue at all

why not just 'stock shotgun'

doesn't roll off the tongue at all

why not just 'stock shotgun'
Sure thing, am I allowed to use your scripts/sounds ect to make an extention pack from tier tac?

Deforming modifiers work just as well.
Never used those so I don't really know what they are. Heck, you could even just make one polygon and offset it off from the middle and use a mirror modifier then extrude and rotate it from the center.



Do you use 3ds?
Prty sure tommy uses blender. Though that could be someone else