Author Topic: The new and improved 3D model topic!  (Read 4689582 times)

it expriess, and you can't use it commercially

do you have enough experience with with them to use them commercially?

it expriess, and you can't use it commercially
doesn't it expire when you finish school, and can't you set that to be like 5 years or something?

i can't imagine you're at the level to be using them commercially so that's just a lol purchase imo

doesn't it expire when you finish school, and can't you set that to be like 5 years or something?

i can't imagine you're at the level to be using them commercially so that's just a lol purchase imo
Yeah, its 3~ years. And you can register up with the same name and school later if you're still in it

fdsaddddddddddddddddddd
Blender's just as good, if not better than 3ds max. The only reason to use it is if you plan on getting a job in the field. Also you're only 16, how the hell did you afford several thousands of dollars worth of software? I don't see parents spending that much unless you're super crazy rich.

« Last Edit: February 06, 2013, 04:07:51 PM by Lunar »

I thought we were over with 3D modelling program arguments.

Solution: Choose whatever program works best for you. 3D Artists have achieved equal amounts of awesomeness with both Blender and 3DS Max. Go for the program you know how to use, or can learn how to use easier. The program does not determine everything, it is just a tool. A titanium spatula does not make a chef's food better, but it can still be used to make great meals.

And companies looking to hire 3D artists are more interested in the quality of your work, not which program it was made in.


The model was huge first, and when I made it smaller, it got darker. Colors aren't working correctly. How can I get it to not be a printer when held by blockheads?

you got the .dts name wrong, that's why it shows a printer.


Use the force, Luke.

Well at least it shoots from the right place
Coul someone also tell me how to get colors to work properly?
« Last Edit: March 15, 2012, 02:02:21 PM by popman98 »


http://forum.blockland.us/index.php?topic=78760.0

too bad hes using blender and the problem is probably that he named mountPoint mountpoint instead of mountPoint which causes it to refer to the origin and not the armatures

you were you just posting that to post it

too bad hes using blender and the problem is probably that he named mountPoint mountpoint instead of mountPoint which causes it to refer to the origin and not the armatures

you were you just posting that to post it
Didn't know he was using blender and I had this too with one of my crappy guns and I just redid some parts of that tutorial and it got fixed.

too bad hes using blender and the problem is probably that he named mountPoint mountpoint instead of mountPoint which causes it to refer to the origin and not the armatures

you were you just posting that to post it

I made sure the name is mountPoint

At least now it isn't that far away from my body


It's also all dark grey

An actual more or less scaled uber-low-poly representation of my room:


An actual more or less scaled uber-low-poly representation of my room:

-snip-

Where's your bed, dude?