Author Topic: The new and improved 3D model topic!  (Read 4697368 times)

>M1114 with M60 on pintle mount

what
Its an artist, don't expect them to be all knowing about stuffty guns.

Better?

Spend ~45 minutes making a texture for a model you will see a maximum of 2 seconds as it whizzes past your head. Texture artist logic.
[IMG ]http://img11.imageshack.us/img11/3667/stupidi.png[/img]
Except for the fact that the shell doesn't get fired out of a gun.

Better?

eyes need improvement.
how about instead of a whole-face mask, you only make it blocky around where it needs to? so it doesn't cover everything?
and i'd love to see you make a  sniper version which takes less damage from big-round guns and have it be a scarf+hood combo.

Derp a derp.
Thinking about how I'm gonna do the hood.
« Last Edit: March 28, 2012, 06:47:26 PM by The Corporation »



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-snip-

THE CORPORATION IS SUCH A GUD MODELER BUT HE SHOULD MODEL FOR SOME BIGGER GAME LIKE VALVE, AMIRITE?

Am I the only one who thinks that CQC mask looks hideous in terms of design?


Am I the only one who thinks that CQC mask looks hideous in terms of design?
Nope.
Hell, I might just make it hideous intentionally.

and brad pitt is going to be the actor for the protagonist in the movie next year.

Yeah but it won't follow the book at all so I'm not excited for the film.

Working on making a low-poly AK-74 sort of as a Blender learning experience and also as a temporary game resource.



I CBA to make a decent render right now.

Those 3 helmet models are now levels for the pack.

zackin, holy stuff nice.
The best I've done an any AK model was my old AKs-74u, and it's half detailed to what you've got going on...but it looks as if you forgot the ejection port.

some masks look a lil high poly

some masks look a lil high poly
100-300, not that many faces.
And smoothgroups+smoothshading, excuse me now, I'm gonna go do my homework the rest of the night.
Ninja.