Author Topic: The new and improved 3D model topic!  (Read 4969806 times)

Need a Classic Cars pack

So here's an update from the game I've been working on:


I've down-scaled the entire environment, so the player looks way out of proportion. It's also using a toon shader.

Graphically, it has come a long way from:

but, um, what the poop are we actually looking at.

The round ball is a drone, the player. It's sitting in an arena, covered by a dome (similar to this http://startalittlesomething.files.wordpress.com/2010/10/seattle-aquarium-dome.jpg), with two large rings whipping around the outside in different directions. There is also a sky dome covering the entire scene with a starry background.

Seems a little too over loaded with the toon shader but other than that it looks good.

Yeah, when everything is larger scaled the lines aren't as thick, since they don't scale with the environment.

I'm playing around with the drone textures to see if I can make them a little less crazy too, but I don't have much time to mess around with the graphics anymore.

the oblique muscles look weird

obliques are strands of diagonal muscle, on your model they look like side abs


>Its obviously isnt human
>Compare it to a human

>Its obviously isnt human
>Compare it to a human
I wouldn't be so sure.

Custom themes go? Couldn't find any better use for my fully modeled bricks.


Edit: More stuff.



Edit: Don't feel like bumping.

« Last Edit: April 02, 2012, 01:48:17 PM by Demian »

Slide the light back more.



Nerf gun is huge
Squished. Open the earlier render and compare the two for squishy squishy.

I am talking about the stock


bfsmgnjtttttttttttttttttttt6m

I am talking about the stock
I think it looks a bit odd.