Author Topic: The new and improved 3D model topic!  (Read 4711619 times)

Oh wow. I really should make an effort to make stuff other than blocko cars.

Uhhhhh... not again...

Also, this can be avoided in SketchUp. What you need to do is before painting the object to whatever colour you must observe it. Usually, the default colour is white and you may probably notice some bits with a blue hue. Those blueish things are the backfaces. What you have to do now is flip those backfaces to turn them white. If you did that you should be able to paint the whole model just by 1 single click.


Oh wow. I really should make an effort to make stuff other than blocko cars.

Which reminds me


« Last Edit: February 03, 2013, 08:15:04 PM by Lunar »


Added materials and a skeleton ready for animation.


GLOOOOORIOUS



That's the terrible way of edge splitting. This is the proper way. You just need to remember to apply the modifier after triangulation before exporting.


That's the terrible way of edge splitting. This is the proper way. You just need to remember to apply the modifier after triangulation before exporting.



my way is faster

my way is faster
And is reverted when you remove doubles. Which you should do. Often.

And is reverted when you remove doubles. Which you should do. Often.

should only be applied to smaller portions and after mesh is finalized, your method is also reverted when you remove doubles (which as you stated you will do often) for this he already has the mesh built the way he wants it, he's already got it rigged as well so weighting won't be a problem. So using my method, in face select mode, C + click once + press y once = done for each triangulated face. While yours on the other hand requires you select each edge individually (or use face select and then unselect the cross section) then mark them sharp which leads to adding and applying a modifier.
Again my method only really works for these smaller pieces, I use edgesplit all the time on my higher poly works which are completely smooth shaded but for something this small and simple I wouldn't bother with it.

Almost
Done...

M14 juggernaut WIP



Ejection port is so hard to work with...
There are so many stray shapes and mess, if there was a wireframe, I think Yndaaa's or Demian's head would explode

Almost
Done...

M14 juggernaut WIP

[imag]http://forum.blockland.us/index.php?action=dlattach;topic=61695.0;attach=176139;image[/img]

Ejection port is so hard to work with...
There are so many stray shapes and mess, if there was a wireframe, I think Yndaaa's or Demian's head would explode
what program?

To Yndaa and demian, I can also just simply align the triangles up so they actually form a quad with relatively uniform lighting. but, thanks for your help though.