Author Topic: The new and improved 3D model topic!  (Read 4151696 times)


guise this went unrecognized
it's hot
wow! what game is it for?

I have a problem with the Gatling gun posted a while back.
Why is the gear that goes from the ammo to the barrel smaller than the other?

For one the thing on the side isn't ammo, its a small motor used to spin the barrels, and two, its called mechanical advantage.

... um
Very clever! How are the models distributed over the floor?


Was bored, so I made a teacup, also practice for things like DOF and vignette. Made in about 30mins of playing around, could probably do it a lot faster if I knew what I wanted to make from the beginning.

View for full res.

Was bored, so I made a teacup, also practice for things like DOF and vignette. Made in about 30mins of playing around, could probably do it a lot faster if I knew what I wanted to make from the beginning.
Cycles? The handle looks a little thin to me. I really like your wood texture. Where did you find it?

Yeah, I don't use anything but cycles now, mainly for GPU rendering, but I have no idea where the wood texture came from, I have had it for years now. Feel free to grab it though. https://dl.dropbox.com/u/3962906/wood-texture.jpg

Very clever! How are the models distributed over the floor?
each pile is within a single dts i assume. there are a variety of different DTSes. the polys stack up after the first 30 players.
« Last Edit: July 31, 2012, 11:13:20 AM by Scrub »

each pile is within a single dts i assume. there are a variety of different DTSes. the polys stack up after the first 30 players.
I think you have got the wrong quote.



Space Bomber thingy.

Looks more like a hand should be going through the window and make it a blaster of sorts


working on a new head to go along with the abomination


working on a new head to go along with the abomination
Jesus christ I do not want to meet that thing in a dark build!