Author Topic: The new and improved 3D model topic!  (Read 4681904 times)

It doesn't use UV so they are already separate objects. But sincerely I am confused, how do you do that?
I know there's a value where you can adjust the model transparency, and since nodes can be hidden, I assumed they could be manipulated like so.
colorshift in the image data, which is a lost magic to me
well then.

I didn't do a add-on using .dts in quite a long time.
I remembered I had a Blockhead model of AJ's glasses laying around.

He never asked for this.
But I did.

Here it is, in-game and 98% done!

[i mg]http://img196.imageshack.us/img196/9720/d620182a5a294ee2b432df6.png[/img]
Note, they were originally smaller top-down, but due to face compatibility I made them bigger to work with all faces. Male 07 is leveled upper than other smileys, even if he is most suitable for the glasses I didn't want all the players to be restricted to that face.

The problem with the 2% is: How the forget can you adjust the alpha level for the transparency of a texture? I tried additive, substractive, neither, changing alpha of the .png, changing alpha of Blender texture (I knew it wouldn't do anything but it was worth a shot) but the model is always looking like 50% transparency. How does one change the transparency/alpha level?


Okay, transparency is a bit of an odd thing in Torque. For subtractive, the darker the image the more opaque it is. For additive it's the opposite. Or maybe it's vice-versa.

-snip-

Bonesaw, let's do it
The "teeth" looks somewhat disorganized..

The "teeth" looks somewhat disorganized..


I should hope they do



what else would it be?

the back left leg caving in

it's the angle

the back left leg caving in

it's the angle
but that's not seen with the other leg



back to future?

does not get


They aren't random, the teeth are uniform just a few are blunted and two in the middle are broken off


Doesn't look right. The blades shouldn't ever go the opposite way. They can be bent a little, but its not going to do that.

They aren't random, the teeth are uniform just a few are blunted and two in the middle are broken off
Disorganized =/= Random

Doesn't look right. The blades shouldn't ever go the opposite way. They can be bent a little, but its not going to do that.
You're right, of course. Not a major fix, so I won't post a picture.

Made this in 3DS max for a project of mine, no templates or plugins were used to make it!

What is the moon orbiting?
Is that a gas giant?
The rings suggest that it is.
However there is a cloud-looking layer over the rings of the gas giant planet.
That's not how those types of planets work.
ADFASHFAHGHAHHGHASDHGHFAHHGFH AHHGAHHGHSAH