Author Topic: The new and improved 3D model topic!  (Read 4651587 times)

feels like the 10th time someone is making the tf2 weapons
Because it is


why do some people model with triangles? it's way more complicated than quads.

why do some people model with triangles? it's way more complicated than quads.
i'm inconsistent and just use whatever suits me because i'm a terrible person
it'll all be triangles when put ingame anyway

So, these are the TF2 Stock weapons that I made.


The barrel of the sticky launcher looks too...segmented. And the handle of the shovel looks like a coke bottle.

The barrel of the sticky launcher looks too...segmented. And the handle of the shovel looks like a coke bottle.
Well, my Sticky Launcher is not anymore segmented than the one in TF2. As for the Shovel... is that bad?


Well, my Sticky Launcher is not anymore segmented than the one in TF2. As for the Shovel... is that bad?


It looks great other than your pretty bad photoshop skills lol

It looks great other than your pretty bad photoshop skills lol
I should hope so. I mean, it's not photoshop it's just MSPaint. I hope the models are good though.



[i   mg]http://i.imgur.com/OQRoi.png[/img]

I...
I just...
skjdfhaslhjl;asgl;asjdgl;asjh;lasjdgl;asj;dgjsal;hjlasdjfl;asjg

how do you even hold that

how to totally waste processing power
16 cycle A/O on what is basically a 2-dimensional object
i didn't even end up actually using it because of some funny artifacts on the overlapping faces
How do you have overlapping faces on a 2d object?!

hey you forgot the pistol in that tf2 dump

and the spy's knife and revolver