Author Topic: The new and improved 3D model topic!  (Read 4658320 times)


Which one would you say is an automatic and which one a semi-auto sniper of sorts.

Orange looks like the sniper, like it shoots that pointy orange thing at people and it affects them in some way, like a poison or something, and the green one is the automatic

Orange looks like the sniper, like it shoots that pointy orange thing at people and it affects them in some way, like a poison or something, and the green one is the automatic
Pointy orange bit sorta reminds me of an energy crystal or something like that

Orange looks like the sniper, like it shoots that pointy orange thing at people and it affects them in some way, like a poison or something, and the green one is the automatic
orange is automatic green is sniper
This is pretty much why I am asking for inquiry.
The main idea is the green to be a sniper and the orange to be an automatic.
Though it's kinda mixed after I made them and I sort of think the orange looks better as a sniper.
And the crystal thing is actually meant to be shooting lasers and stuff.
For reference, the orange gun is modeled after Renegade's Laser Rifle, and the green from Renegade's Personal Ion Cannon.

I think you should go with my idea and just have the orange gun fire the crystal at people and animate it so that when it's fired, the crystal disappears into the model then slides back into place like a new one's been loaded in

I think you should go with my idea and just have the orange gun fire the crystal at people and animate it so that when it's fired, the crystal disappears into the model then slides back into place like a new one's been loaded in

And the crystal thing is actually meant to be shooting lasers and stuff.

It would be easier to make it shoot lasers. The model can't really be animated due to the structure of the model. The crystal has no where to go.

It would be easier to make it shoot lasers. The model can't really be animated due to the structure of the model. The crystal has no where to go.
It is possible. But I don't like the idea.


Which one would you say is an automatic and which one a semi-auto sniper of sorts.

The one on the left is explosive sniper and the one on the right is square grenade launcher

It would be easier to make it shoot lasers. The model can't really be animated due to the structure of the model. The crystal has no where to go.
It could be quickly shoved backwards into the model and then slide forward back into place

Also, on the note of animated models, did you know that the paint can's lid can be seen after it comes off the can? Once it comes off, it just moves and rotates to a new area around the model, but shrinks to an almost unsee-able size! I've managed to get a real close look of an open paint can in the game and i've found the lid, i think it's easier to see with the horse because with the standard Blockhead, it either goes into the hand or the shoulder when it comes off

It is possible. But I don't like the idea.
Aw, okay then :(

The model can't really be animated due to the structure of the model. The crystal has no where to go.
Create a node for the crystal and then use obj.hideNode("Crystal");

It would be easier to make it shoot lasers. The model can't really be animated due to the structure of the model. The crystal has no where to go.
animate it shrinking and hide it inside the main model like most lazy people do

animate it shrinking and hide it inside the main model like most lazy people do
Or you can do something much much easier and name the object mesh of the crystal 'crystal'
and add hide node for 'crystal' into the script..

It could be quickly shoved backwards into the model and then slide forward back into place

Also, on the note of animated models, did you know that the paint can's lid can be seen after it comes off the can? Once it comes off, it just moves and rotates to a new area around the model, but shrinks to an almost unsee-able size! I've managed to get a real close look of an open paint can in the game and i've found the lid, i think it's easier to see with the horse because with the standard Blockhead, it either goes into the hand or the shoulder when it comes off
Aw, okay then :(

That's the current animation lol. The only thing is that the crystal is not detaching, so it looks like it pumps energy into it all the time instead.


Example - using hide nodes instead of making tons of animations.

scripting is always more work than dragging something across the screen