Author Topic: The new and improved 3D model topic!  (Read 4779156 times)

I think as a normal Blockhead weapon, it is kind of a bit too big to look good.
If the barrel wasn't that long i would like it much more.

I think I'm done with updating this model. Overall, it has much nicer proportions and the mesh is less messy now.



Still not a Ford Aerostar

eh? eh?

I happen to have a Ford Aerostar model somewhere... But I never got around finishing it, as I wasn't too happy with the proportions. Maybe I'll be able to do it this time.
« Last Edit: October 04, 2013, 11:28:05 AM by Barnabas »


Thinking of making a weapon or vehicle addon... Whadda y'all think? Weapon or vehicle?

Weapons are easier to make, model-wise.

Weapons are easier to make, model-wise.
That's somewhat subjective, I think. Really, it depends on what vehicle is being compared to what weapon. But that's not an issue. I'm fairly confident in my modeling abilities. I just want to make what the community wants.



To be honest with Filipe, I'm not really liking the back of the car, And the headlights should be a bit more rounded.

the transparency looks really eh on the front of the car.

I made a few updates on the model




the transparency looks really eh on the front of the car.
I tried a completely white headlight and it looks a lot worse to be honest.
« Last Edit: October 04, 2013, 08:36:34 PM by Filipe »

loving jesus it looks amazing



Trying to make something for the second time in blender. S'bad

Some questions;
-How do I animate it?
-How can I add mountpoints and such so I can put it in the game?
-Can I convert it to DTS with all its data without having to go through the process of using older blender and stuff?
-How can I split an edge between two faces into a new face?
« Last Edit: October 04, 2013, 09:32:00 PM by Pliny »