Author Topic: The new and improved 3D model topic!  (Read 4694122 times)

Is anyone here familiar with DarkStar's rig enough to be able to tell me why the toes curved upwards and inwards when I reopened the file, with no obvious fix?
Huh, i thought i was the only one with that problem, i tried messing with various settings, i couldn't figure out what was causing it

Also, if you use SFM, feel free to use the SFM version of DarkStar's Blockhead /shamelessadvertizing
http://forum.blockland.us/index.php?topic=242621.0

« Last Edit: November 06, 2013, 03:29:20 AM by Pandan »




pand i forget you use milkshape right




it gets easier and easier

Wow that looks kinda strange...
But interesting nonetheless.


Is anyone here familiar with DarkStar's rig enough to be able to tell me why the toes curved upwards and inwards when I reopened the file, with no obvious fix?
thought that was just me lol, downgrading to a lower version of the rig might actually help but idk

thought that was just me lol, downgrading to a lower version of the rig might actually help but idk
Yeah, don't really want to do that, because of the improvements, but is there a chance using 2.49 instead of the latest would work better? Will post the eight-second final render here later, by the way.

EDIT: Here is the "completed" animation. https://dl.dropboxusercontent.com/u/26821247/Blockhead%20Test.mp4 I could've done better, but once Blender borked my file, I sorta lost heart a little, and just finished the bag pickup part and rendered without cleaning up/smoothing out any of the animation. Also, his feet are cut off to hide the twisty-toes.
« Last Edit: November 06, 2013, 11:15:04 AM by BluetoothBoy »