Author Topic: The new and improved 3D model topic!  (Read 4658021 times)

Ah, so that's how it works. That's the only way I could see it working, but I thought it would be wrong seeing as it made too much sense to me and I know very little on the subject...

So, I make a string of animations, back to back, then specify the animation name and frame section (in the export window), then export it? Seems like something I could do.
Yeah, that's exactly what you do.

From what Ive seen, default max is 30. Ill look into raising it through options.


Just change the numbers in the red box to be whatever you want, specifically over 30.

Btw, MLD, I just checked and milkshape supports over 20,000 keyframes, so you aren't going to run out. (I mean, it would probably forget itself over, but I can go up to 20,000 and I can still animate fine.)

My favorite ferrari
Ferrari F50 (View in 3D)




If you're making animations for Blockland, you need to just use the single line of frames you have and just place each animation throughout the timeline and specify the start and end frame for each animation in the DTS Plus Exporter
Does anyone know of it works (or can work) this way for Blender as well?

Regardless, I still plan to put these features on the Tesla.
• Animated steering wheel
• Working convertible top
• (Maybe) sounds

If I can figure out how all these things work, I'll put them on future vehicles as well.

Does anyone know of it works (or can work) this way for Blender as well?
That is exactly how it works.

I made a terrible (in my opinion) pencil on google sketchup, in a blockland kind of style
I might upload a pic, i dunno

I would still like some feedback on the Sword I made for that guy.
Dreadnaut Beserker w Sword (View in 3D)

I would still like some feedback on the Sword I made for that guy.
Dreadnaut Beserker w Sword (View in 3D)

If someone made this into a playertype for blockland, it would be epic.

I would still like some feedback on the Sword I made for that guy.
Dreadnaut Beserker w Sword (View in 3D)


0/10, learn to edge split



0/10, learn to edge split

That would be the default RShoe.
By the way.

Good thing badspot used smooth shading on the default blockhead.


merp, stupid Shaper and its bone rotation errors. I also forgot my cape :(

edit: was based off my avatar
 
« Last Edit: December 31, 2013, 07:44:40 PM by Aware »