Hey, don't get me wrong. I love Milkshape.
It works for the small things I want to do, but animating?
It's got an awkward frame limitation, I can't figure out how to parent things, and Ive never been able to get a Milkshape animation to work in game.
Might just be me.. I may just need more practice, but I cant for the life of me figure out how to have one node assign to groups that are already assigned to a node, and not have them compete. Also, how to have more than one animation on a model? I never could get that either.
You can raise the limit, but i'm not sure how many frames you can go up to
I don't think you can parent stuff unless you assign the vertexes of the object you want to animate to a nearby joint or create a new joint and assign the vertexes to that one instead, i'm not very experienced with this kind of stuff but that's all i know about that
If you're making animations for Blockland, you need to just use the single line of frames you have and just place each animation throughout the timeline and specify the start and end frame for each animation in the DTS Plus Exporter
For player models, you can just make an animation, limit the frames to that animation and export it as a DSQ, then repeat for other animations