Author Topic: The new and improved 3D model topic!  (Read 4705532 times)

What's even weirder is the fact that the car shoots brass round objects too
Will those also be poorly made?

What's even weirder is the fact that the car shoots brass round objects too
sounds like some strange russian import

Oh stuff I just leaked my own super duper secret project
Hint: It's still wip

I have never seen an L-Shaped sword before. And whats the curve lever do?



I'm just going to correctly assume it's not going to improve much.

I'm just going to correctly assume it's not going to improve much.
way to be a richard


I am a male so you would be correct.
just stop
you know what you said and it makes you look like a huge cunt

I'm just going to correctly assume it's not going to improve much.
Hey
Look at the bottom of the post containing the pictures
"Hint: It's still wip"
Let me just add a little more emphasis on what I mean
"Hint: It's STILL WIP"
Please, in the future, instead of going full out "It's horrible." on someone who just made their first actual gun, you should probably be a little less of an starfish about it.

It doesn't look like there's much room for improvement without redoing it entirely.

It doesn't look like there's much room for improvement without redoing it entirely.
There is room, Mainly most of the errors being in the barrel and it not being very rounded and realistic. Those edges could kill.


It's like, the cross section between hyper-brutal honesty and the "have it your way, special snowflake" is right here in this topic. On one hand,
Will those also be poorly made?
Was probably not a necessary comment (although it was still pretty funny).

But on the other hand, people do need to be told when/if there are issues with their model, to prevent a massive influx of not-so-good models.

So, here's my advice of Invisible:

The whole of the gun below the golden part looks really good, I'm digging the trigger guard and the shape of the handle. Except, the curve on the back of the handle is a bit high poly, so I would start merging some verticies together. Also, I'd say you want to duplicate the handle bit and make it a bit wider, sort of like this, so that the part that you have is still there but there is also a duplicate that is shorter and thinner but still wider. :D

Now, the whole gold part needs to be redone/changed. Also, the barrel should be octagonal or hexagonal, instead of being a perfect circle. :) The hammer thing at the back is uneven in thickness, so I'd want to fix that up as well.

As far as your render goes, I'd say either ditch the ambient occlusion or fix it so that it isn't so damn grainy. I'd add more light, but before that I'd get rid of the shiny texture on the gun, in blockland everything is generally matte or else it looks kinda bad.

Altogether, the bottom half looks pretty good, and the top bit needs more work. I don't think that what Ben said was really necessary (I chuckled at your expense though :o), but I guess we need someone to discourage people around here.
« Last Edit: October 06, 2014, 12:41:04 AM by TheKhoz »

It's like, the cross section between hyper-brutal honesty and the "have it your way, special snowflake" is right here in this topic. On one hand, Was probably not a necessary comment (although it was still pretty funny).

But on the other hand, people do need to be told when/if there are issues with their model, to prevent a massive influx of not-so-good models.

So, here's my advice of Invisible:

The whole of the gun below the golden part looks really good, I'm digging the trigger guard and the shape of the handle. Except, the curve on the back of the handle is a bit high poly, so I would start merging some verticies together. Also, I'd say you want to duplicate the handle bit and make it a bit wider, sort of like this, so that the part that you have is still there but there is also a duplicate that is shorter and thinner but still wider. :D

Now, the whole gold part needs to be redone/changed. Also, the barrel should be octagonal or hexagonal, instead of being a perfect circle. :) The hammer thing at the back is uneven in thickness, so I'd want to fix that up as well.

As far as your render goes, I'd say either ditch the ambient occlusion or fix it so that it isn't so damn grainy. I'd add more light, but before that I'd get rid of the shiny texture on the gun, in blockland everything is generally matte or else it looks kinda bad.

Altogether, the bottom half looks pretty good, and the top bit needs more work. I don't think that what Ben said was really necessary (I chuckled at your expense though :o), but I guess we need someone to discourage people around here.
Okay. I was actually mostly going for making my first regular gun model, not much for a blocko model, as I was replicating the vertices of a image, and all I really did was change up the colors. It looked nice, but the noisy stuff looked horrible.
The other thing is, I was using Cycles so I could get that Glossy Golden look, which I couldn't find in normal blender render. I could actually completely redo the image takes, which is probably a good idea.
Here is the image I used for a reference model.

hello
-snips-
The textures of the flood units look a bit weird and i think it might be better without.
Same goes for the weird reflective like glass-thingy of the masterchief's helmet.
I know it kinda should be there, but making it less shiny like (just one solid color) might look better.
Also the metallic look of the armor of the masterchief could also be removed to improve it.
The models in specific however, are neato.
Really good fitting style and shape and size IMO.
Just some overdoing on the textures/materials. :)
What's even weirder is the fact that the car shoots brass round objects too
It is a car that shoots tiny other cars? :O
« Last Edit: October 06, 2014, 12:28:30 PM by lordician »