Author Topic: The new and improved 3D model topic!  (Read 4748280 times)

Yeah, I think that looks better. Overall, great model. :)

Thanks for the help :) yours are looking awesome too! Look perfect the way they are

Thanks for the help :) yours are looking awesome too! Look perfect the way they are
Thanks man. Here's another.

Minigun (View in 3D)

That model is way too dark, brighten it up some! The actual model itself is great

That model is way too dark, brighten it up some! The actual model itself is great
It's supposed to be that dark, lol. And thanks. :)

Chainsaw (View in 3D)

it has an escalator rail blade


does anyone know how to make your model look less triangulated? im unaware how to make 4 sided faces flat (without messing up another face) or smoothing it out without doing the god aweful ugly smooth-faced effect


Set the shading to smooth, then use the edge selection tool, select the edges you want to be sharp, press Ctrl + E and select 'Edge Split'

One thing is smooth-shading - it can look bad, but it can also look just fin if you do it right. For a more "real" fix, assuming the faces are directly along one axis (in your case, Y), you can select the faces that are supposed to be flat (in your case, the faces that are triangulated), and scale to 0 along the normal axis (in your case, the X axis).

If they're not along a specific axis, go from Global transform orientation to Normal. That way, when you select the faces, click the Scale tool, hold Control, and scale to zero.

One thing is smooth-shading - it can look bad, but it can also look just fin if you do it right. For a more "real" fix, assuming the faces are directly along one axis (in your case, Y), you can select the faces that are supposed to be flat (in your case, the faces that are triangulated), and scale to 0 along the normal axis (in your case, the X axis).

If they're not along a specific axis, go from Global transform orientation to Normal. That way, when you select the faces, click the Scale tool, hold Control, and scale to zero.
yeah this was my first method but it messes up the face following it causing a loop of me trying to flatten faces

Set the shading to smooth, then use the edge selection tool, select the edges you want to be sharp, press Ctrl + E and select 'Edge Split'
I'll try this thanks



First ever model, a tank, been working on it for a couple hours. Tracks are a bit messed up, and are different thicknesses at different points. I find that navigation around the model is somewhat hard too, but hey, it's my first day.
« Last Edit: June 03, 2015, 10:51:40 PM by Mr. Hurricane »



still wip, getting there.

Hurricane. I'd suggest looking into making track pattern arrays follow nurbs shapes.