Author Topic: The new and improved 3D model topic!  (Read 4641272 times)

It's the e621 mascot I think
It is, but i'm curious as to what it's for, because even though the torso is simplistic and flatshaded, the smooth and detailed hands lead me to believe it's not a Blockland thing

So is it a Source engine thing? MMD? If they need help making the model, then it's probably going out to someone or somewhere and i'm just curious as to what it's purpose is



do models have to be facing a certain direction when you export them as a dts in blender? i've had problems with direction almost every time i export in blender and i have no idea why

do models have to be facing a certain direction when you export them as a dts in blender? i've had problems with direction almost every time i export in blender and i have no idea why
Yes, they have to be facing a certain direction and be rotated a specific way or else they will come out stupidly weird in blockland

do models have to be facing a certain direction when you export them as a dts in blender? i've had problems with direction almost every time i export in blender and i have no idea why

When you want to export a model for BL keep in mind that the front - rear and left-right are switched. So in front view you should be seeing the rear of your model. Z axis works as expected.

its not for blockland or mmd or even source lmao wtf are you on
im just making it for some game i'm playing that's heavily moddable
for fun aswell
« Last Edit: February 17, 2016, 05:26:26 PM by Shizza04 »

its not even for blockland lmao wtf are you on
im just making it for some game i'm playing that's heavily moddable
for fun aswell
who said it was for blockland?

its not even for blockland lmao wtf are you on
im just making it for some game i'm playing that's heavily moddable
for fun aswell
who said it was for blockland?
yeah wtf are you on

its not even for blockland lmao wtf are you on
im just making it for some game i'm playing that's heavily moddable
for fun aswell
who said it was for blockland?
well masterlegodude mentioned it
so that's why i put
its not even for blockland

i'm saying because I modeled something the other day and it just turned lopsided like this



it should be facing up like this

oh did you make sure that you clicked the object tab on the bottom of your screen and clicked apply and then selected rotation
because that makes a model's rotation values 0, while keeping rotated in the same direction

either that or the bone is in the wrong direction

also i saw that ninja
« Last Edit: February 17, 2016, 05:33:19 PM by Shizza04 »

yeah i do location, rotation, and scale every time on the model

well forget idunno
also yes that model i made was the e621 mascot

I suspect the bone is rotated on the X axis, especially since the item is off by 90 degrees on the X axis and the bone could be rotated that way without appearing to be out of place