While I was trying to import a Blockland hand model via both OBJ and DXF to try and get a size reference, I noticed neither imported the scale properly. It imported the model perfectly, zero errors, but the scale wasn't right. Another thing I didn't get to try was material names and proper material import (I didnt export the hand model with color, I just needed scale). Also I used Blender's render for the top image because I couldn't get Maya's raytracing render to stop producing grainy shadows and I didn't feel like drudging through tutorials to fix it. There's a lot of things I like about Maya's workflow and ease of modeling what I need, but Blender 2.49 has a lot of features for BL I can't live without, especially in the DTS export department.