Author Topic: The new and improved 3D model topic!  (Read 4640956 times)

http://p3d.in/AOKF1
3rd model, idk why those parts are missing, their probably flipped but they shouldn't be

if you are using blender there's an option here on the transform menu called backface culling that will make flipped faces transparent allowing you to easily find your wrong directioned faces



is that the thing from OVERWATCH...????
kidding
overwatch is actually the reason I decided to make it
resident evil 4 is the inspiration for the model

the model is pretty damn simple has a few animations but the gameplay elements usable with it will be way cooler

crazy's pickin up the ropes!!

after you find out what faces are inverted you can select them and do recalculate normals on them. or the easier way is to just select your entire model and select recalculate normals

if you are using blender there's an option here on the transform menu called backface culling that will make flipped faces transparent allowing you to easily find your wrong directioned faces


went there, done that, nothing was transparent. hmm. the flipped faces dont look flipped either, they react to lighting normally and look fine.
crazy's pickin up the ropes!!
after you find out what faces are inverted you can select them and do recalculate normals on them. or the easier way is to just select your entire model and select recalculate normals
ayyy
alright ill try that.

edit : did it. looks fine in blender, looks fine in my 3d model viewing app, looks the same in p3d
im just gonna assume its p3d
« Last Edit: June 08, 2016, 05:09:04 PM by }]Crazy[{ »


Yay I'm working on a few flintlock guns. Here's one of them (click the image to view it in 3d)



don't think that's how you're supposed to hold a gun unless you want your wrists broken
nice job on the model though it looks nice
« Last Edit: June 08, 2016, 09:58:07 PM by gr8dayseth »

Yay I'm working on a few flintlock guns. Here's one of them (click the image to view it in 3d)

Those hands look awkward

I think the problem with the hands is that the right hand on the grip is rotated 180 degrees, the thumb should be on the other side of the gun and that whole hand should not be at that angle

I see what you guys are talking about, I'll fix it


Blockhead's wrist is relieved from stress!

Better, but I might rotate the right hand along the (mostly) z axis so it's not gripping the gun at a right angle. Not much, but it will give it a more natural feel.

Better, but I might rotate the right hand along the (mostly) z axis so it's not gripping the gun at a right angle. Not much, but it will give it a more natural feel.
Alright!