Author Topic: The new and improved 3D model topic!  (Read 4641251 times)

ok just offhandedly if i were to say the words 'i think im going to try to make a cool fps thing in unity' how many people would be on board
ay
i've been wanting to make a fps in unity for awhile but it runs like stuff on my mac so I haven't bothered lmao good luck

I did a number crunch bushido and I'm coming up with 33.33, repeating of course

ok just offhandedly if i were to say the words 'i think im going to try to make a cool fps thing in unity' how many people would be on board
i would be on-board considering what you've done in blockland

I just started using blender yesterday, and I was wondering: how can I add colors to models?

also


credit the DanteRedgrave (i think thats how you spell it) for the original barrett m95 model, i changed it to a barrett m82
Two left hands?


Two left hands?
rip i forgot to mirror it
does anyone know a fix for this?:
« Last Edit: June 21, 2016, 10:55:12 PM by Hawt »

im on board bushi

on board as in i preordered the tshirt and exclusive table model of the main character already

your cartoon-style quake-style design and feel would probably do really well on steam or whatnot

you may want to consider unity over unreal if you arent gonna utilize the super realistic/hi-quality shaders/emitters/effects of unreal tho oo ps you are using unity
« Last Edit: June 22, 2016, 12:37:55 AM by Conan »

if you put it on kickstarter, people would throw millions of dollars at you before you even released the first beta screenshot.

you may want to consider unity over unreal if you arent gonna utilize the super realistic/hi-quality shaders/emitters/effects of unreal tho
well... he said unity. but I don't think unreal would be bad at all. it can be customized at least as much as unity can

well... he said unity. but I don't think unreal would be bad at all. it can be customized at least as much as unity can
its a lot harder to work with though with like 20 panels on the screen at once

like animation alone has 4 tabs and each tab has like 5 or six sub windows and everything does something different but related
eg one is just to set up the skeleton another is to set up the animations and how they link together another is to link animations to code either through blueprints or actual written code and the other idr
and clicking the edit animations/model pops up another window with two or three tabs each with 3-4 panels rip

keep in mind this is a separate window from the main window, which has like 12 other options that's not player animations/setup, each of which i bet has its own window with a bunch of tabs

dont get me wrong unreal isn't too hard for use, but its definitely not something to jump in without prior experience with 3d game engines


okay wow excellent

parry moves?


ehhhh??




no parry yet
« Last Edit: June 22, 2016, 05:25:07 AM by DerpDerp »

swing takes too long doesnt feel like theres any force behind it

just shorten the lift up and the slice time and it should look slightly better/more forceful