Author Topic: The new and improved 3D model topic!  (Read 3772230 times)




banish me to the undertale please

That's a nice shader you go there. Mind sharing the nodes? I really like that aesthetic.

Play blockland for 10+ years and only decide to try skills at 3D models very late, but babeyyy we poppin:







banish me to the undertale please
i hate undertale but this is officially epic status so i now dont hate undertale as much

Your UVs are looking a bit skewed here, and on duplicates of this


But otherwise, that's pretty fantastic

-snip-

Well I'll be forgeted, didn't even remotely notice that.

Will have to fix that unwrap position tomorrow.

Also preview of more block wars stuff:

That's a nice shader you go there. Mind sharing the nodes? I really like that aesthetic.

shader nodes: (source: https://www.youtube.com/watch?v=kgL0UBCQbtw)

comp nodes:


blender render with AA disabled


the outlines are freestyle outlines





that should cover everything about the render

NICE! ^^

I've been extremely busy on doing a little project of my own :)

Works really good with the vehicle locking mod

NICE! ^^

I've been extremely busy on doing a little project of my own :)
~
Works really good with the vehicle locking mod
Hey nice bus model


...
that should cover everything about the render

Thank you so much! Reminds me of some stuff I was working on at my previous job. Ima see if I have some time to reimplent that in Three.js sometime soon.



I like those, maybe like if Blockland met a PBR workflow. It's polygonal in certain ways but has that diffuse roughness look to it.

i love that smoothshading, goddamn