anyway, it would be cool if you slowed down the downward swings due to air resistance or gave the wings visible weight in general
i'll try that out later. i never really quite liked how effortlessly the wings flapped up and down. not really sure how i'm going to go about doing it, because i also want the flap animation to stay relatively short (say, less than 1-2 seconds long) because in the context of the game i'm designing there isn't that much room to do huge swooping dives and what not. i think an animation that is longer than that and super heavy wouldn't fit too well in the gameplay unfortunately
that being said, i will still for sure add air resistance/other weighty elements to the wings. thanks for the suggestion!
edit:
to add onto that, i want to sort of describe what i'm after b/c why not
my idea for the wings is when they aren't actively flying you around, they'll be in two different idle states depending on how long they have been idle for. in this mode, they'll sort of be like powered down. they'll be more robotic in their movement. as in, every movement is very deliberately made, is slow, and they move along one axis at a time. so for instance, if they were rotating on the x axis and needed to switch to the y axis to tilt them upwards above the player's head, the wings would slowly rotate along the x axis until they reach the proper x axis rotation, pause for a second (with proper bounce and everything for weight) and then start rotating up the y axis
however, when you enter flying mode, the big red spikes on the player's backpack and on the wings will glow bright red, and the wings suddenly gain a lot more fluidity that they did not have before. sort of like a cool mech powering up moment or somethin. that's not to say that they become entirely weightless and not susceptible to air resistance, but they'll seem a little more agile than they should and definitely more agile than they were in the idle state
that being said again, i'm still for sure adding air resistance/weight/etc to the flapping animation. this sort of reads like an excuse against that so i don't want to like come off wrong, i think its a good idea
thank you all for the support!