A major issue is fixed in 4.0.5.
And due to the nature im going to try and get it out soon. Even if its lacking somethings i wanted to add.
Lets go back to version 4.0.3 where i added this
Battery meter (lives bar) checks for its existence
Now, a few days ago i became aware of a lag problem on the boss map, I figured it was a problem with the boss.
It wasn’t:
Once you start the game, It is checking every millisecond if the battery (lives) bar exists. And due to complete idiocy on my behalf, instead of checking if one existed, It was creating another one. Every millisecond. So within 10 seconds or so you had 1000 extra objects on the map, And as the boss takes the longest to beat it it grows to a giant amount and begins to lag the game. in some cases bringing it down to 1fps.
So yes, This is fixed, And i will try to have v4.0.5 out within a day or two.