Author Topic: Team Deathmatch  (Read 53403 times)

No, the first game to ever use classes in an online multiplayer game that was not a mod was Team Fortress Classic.
« Last Edit: April 07, 2009, 08:52:56 PM by General Omega »

No, the first game to ever use classes in an online multiplayer game that was not a mod was Team Fortress Classic.
I don't know if I'd be correct or not, but I don't think so. Wasn't WoW made before TF2?

No, the first game to ever use classes in an online multiplayer game that was not a mod was Team Fortress Classic.

Learn2history. TFC started as a mod, before it even reached gameplay status. And so what if they want to add classes? as is, I set up a team deathmatch to have seperate team areas to select classes

I thought there was going to be a feature where you could spectate on death.

Blockland servers seem to have relatively small amounts of people in - less than 9 or so in the majority of servers - and wouldn't benefit from a class system much after the teams already divide this up. People might feel forced to pick a specific class to fill a 'hole' in their team rather than playing one they enjoy.

I thought there was going to be a feature where you could spectate on death.
You can, after you run out of lives in a Lives Deathmatch or Team Deathmatch, or be jailed in Cops and Robbers.

you should make the minigame "dedicated" in the sense of if the host of the mini leaves, it stays up.

Please, space guy, please, add that "playernames are hidden at *player-decidable amount* distance away" function to every part of the TDM mod!

how do you set team spawn points?

I like the old one from v9 better, but for most people it got deleted with v10, and for me with v11

Which features did you prefer/want from that in this one?

Which features did you prefer/want from that in this one?

Saving/Uploading Team Settings.

Use the minigame favourites. It's designed to work with them. So much simpler and no need for a laggy/crashy "upload" sequence or unnecessary tsave files.

Use the minigame favourites. It's designed to work with them. So much simpler and no need for a laggy/crashy "upload" sequence or unnecessary tsave files.

I found a bug with the favorites.
Its quite random. but when i save a team's player type.. it goes away if i reload the favorite.

Do you still have that player type enabled? Console log/favourite file, please.

In the most recent version I have released, the player types work fine but the only thing wrong is loading Leader weapons because I forgot to add one number to the file.

Do you still have that player type enabled? Console log/favourite file, please.

In the most recent version I have released, the player types work fine but the only thing wrong is loading Leader weapons because I forgot to add one number to the file.
Yes i do, its the no-jet player type.