Author Topic: Team Deathmatch  (Read 53586 times)


Space Guy, this is by far the best documented mod I have ever read.

You even included an example addon game mode.

(Finally somebody has mastered leaving comments in their scripts.)
No, Ephi did a great better deal with RTB. Clear as English, it does not need that many comments.

No, Ephi did a great better deal with RTB. Clear as English, it does not need that many comments.

Not to take anything away from good code commenting, I think I'd rather have code that is properly tabbed.  Using spaces instead of tabs as block delimiters is a detriment to readability in my opinion.  I do like that Space Guy returns his braces to the next line though.

Code: [Select]
blah()
{
}

is much more readable than

Code: [Select]
blah(){
}

to me.
« Last Edit: April 13, 2009, 08:12:06 PM by Trader »

Saving the favorites does not save leader weapons. It saves the normal persons weapons, but you have to put the leader weapons in every single time.It also does not save the leader player type.

Yeah, this happens to me too. I hope SpaceGuy will fix this very soon

I realised that I'd badly indented it when it had already reached several thousand lines of code. It gets a bit tough to indent it from there.

You may notice that the start of the Support_GameModes.cs is indented up until the "uniform mode" options from the GUI and then I kind of gave up when I saw how much of the file was left.

I could upload a quick fix for the leader weapons thing, if you'd like. (it wouldn't be adding anything 'new')

Wicked. That's all I can say.

I realised that I'd badly indented it when it had already reached several thousand lines of code. It gets a bit tough to indent it from there.

You may notice that the start of the Support_GameModes.cs is indented up until the "uniform mode" options from the GUI and then I kind of gave up when I saw how much of the file was left.

I could upload a quick fix for the leader weapons thing, if you'd like. (it wouldn't be adding anything 'new')

You could add what you put in v3 of Cops and Robbers.  The "playernames are hidden at (x) distance" feature.

So far, this is pretty good.

Though i have had one problem:

As opposed to teams spawning at opposite spawn-points, only one team spawns, and it spawns at both. (Team 1 Spawn-Point and Team 2 Spawn-Point) Please help!

I like this mod so much though, 5 out of 5!  :cookie: :cookie: :cookie: :cookie: :cookie:

I do have a few segestions:

1. Make a Both team flag capture (Two teams fight over the same flag)

2. Create a mod so that a certain flag can only be returned to a certain point.


Thanks so much!

how do i enter game!!!!!!!!!!!!!!!!!!!!!!!!!1

May I suggest a king of the hill gamemode?

How come I can't find the GUI for it in the Add-ons list nor in the controls menu? I got everything in the add-ons folder.

Where is the GUI? How do I install it or enable it?

Same for the GUI for the Zombie mod.

If you have Team Deathmatch server enabled when starting a server, or join a TDM-enabled server, the GUI should appear when you open the Minigames menu.

Oh, ok.

I'll post again if I have any problems.

While hosting a TDM, there became a problem. When players entered a team, the weapons showed up in their inventory, yet they could not use them. I'm not sure if this is the result of another add-on messing with TDM, but it is a problem that requires fixing.

console log. Works fine for me.