Author Topic: New TDM game mode  (Read 1046 times)

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So I Had an idea for a TDM game mode. It is called Spy Hunt. I got the idea from Combat arms, and thought it could be made in blockland.

There are 3-5 Intel cases and you are trying to get all of them to become the Super Spy. I think the # of cases could be a preference. When you become the Super Spy you goal is to be the last one standing or to submit the Intel to home base. so there would have to be 2 teams. Mercenary and Spy. Everyone is a mercenary until they get a case. Then they become a Spy. When you die you lose your case, and spawn as a mercenary again. when you gather all the cases you are set as the leader of team the team spy, and you get better weapons.

I think the case could be anything. I think a brick that spawned the case would be good. there should also be a brick to submit the Intel. it takes about 30 seconds to submit the Intel. I tried to make one myself but I have very little skill at scripting.

I Posted this on the RTB Forums and i thought it might be noticed more here.

Thanks a lot



Give Space Guy a little break it have just been released with really many modes !

yes, i don't like to play that in combat arms..get rid of the case idea, and just make one player a spy, maybe also a game of hid and seek, no one can see untill the hider has given the thumbs up and hidden himself...

yes, i don't like to play that in combat arms..get rid of the case idea, and just make one player a spy, maybe also a game of hid and seek, no one can see untill the hider has given the thumbs up and hidden himself...
Lol, you couldn't trust me the Hider with that. I'd Probably go AFK and never come back.

hmmm, ill start by reading space's existing modes.

There's an entire framework for creating new game modes designed to work with Team Deathmatch. Use it.

There's an entire framework for creating new game modes designed to work with Team Deathmatch. Use it.

I tried. Unfortunately i am not good at coding.

There's an entire framework for creating new game modes designed to work with Team Deathmatch. Use it.

hmmm, the most usefull and fun thing i found was your raycasting weapon, if i am correct, it bypasses the 200 speed limit for projectiles.

The new game mode should be like add-on tag. Where one player is it, and everybody he kills joins his team, and they kill more people to join the team. Last man on the not it team wins. I might try the framework, although I suck at scripting. Unless it is a guide thing.