I made it compatible with V11, just one bug, it forgets up everything. I deleted add-ons folder because of it. It pissed me off that much. I had a back-up :P
If it screws up blockland, it's not compatible. If it's not compatible, it's not ported.
It's an add-on called RainbowPlayer wich you probably won't get...
You can make any part of the character change colour if you edit it.
No, it's called, "Funky Shirts".
//Funky Shirt
//by boomlinde
// You can change/add body parts if you want...
if (!$FunkyBindings)
{
$remapDivision[$remapCount] = "Funky Shirt";
$remapName[$remapCount] = "Activate/Deacticate";
$remapCmd[$remapCount] = "FunkyShirtToggle";
$remapCount++;
$FunkyBindings=true;
}
$FunkyShirtCount=0;
$FunkyShirtFlag=0;
$FunkyShirtTemp=$pref::Player::TorsoColor;
function FunkyShirtToggle(%notdepressed)
{
if (!%notdepressed) return;
if($FunkyShirtFlag==0)
{
$FunkyShirtFlag=1;
$FunkyShirtTemp=$pref::Player::TorsoColor;
FunkyShirtLoop();
} else
if($FunkyShirtFlag==1)
{
$FunkyShirtFlag=0;
cancel($FunkyShirt);
$pref::Player::TorsoColor=$FunkyShirtTemp;
Avatar_Done();
}
}
function FunkyShirtLoop()
{
if($FunkyShirtCount > 63) $FunkyShirtCount=0;
//Grejer
$R=0.5+0.5*mSin($FunkyShirtCount*3.14/16.0);
$G=0.5+0.5*mSin($FunkyShirtCount*3.14/16.0+21.0);
$B=0.5+0.5*mSin($FunkyShirtCount*3.14/16.0+42.0);
$pref::Player::TorsoColor= $R @ " " @ $G @ " " @ $B @ " 1.0";
Avatar_Done();
$FunkyShirtCount++;
$FunkyShirt=schedule(100,0,FunkyShirtLoop);
}
I've desided that I want the script badly enough that I will post the V8 script in hopes that someone will port it and give me a copy since Pandan and Spock won't.