Ok.... Ive animated it; The bones are all different objects, so Im gonna have to specify it to play all of the different sequences (Action, Action.001, etc) for it, is that right?
EDIT: and if thats the case, can it all be in one function?
Like so?:
function UberRifleImage::onFire(%this,%obj,%slot)
{
if(%obj.getDamagePercent() < 1.0)
%obj.playThread(2, Action);
%obj.playThread(2, Action.001)##;##
%obj.playThread(2, Action.002);
Parent::onFire(%this,%obj,%slot);
}
EDIT: I just exported and I didnt get any .dsq files, is that bad?
Ugh just tried and console gave me a syntax error (-_-) I marked it in the code above. Wtf??