Author Topic: [Tutorial]Making Add-Ons With Blender(Not Modeling)  (Read 155185 times)

Just use all of them, and in the script, use

StateSequence
  • = "Reload1";

StateSequence
  • = "Reload2";

StateSequence
  • = "Reload3";


and so on. Don't copy what I've said because it's probably wrong. <3
Problem with that: I would have to play them back all at once, and thats not possible with multiple sequences; it will be off-sync.

Thanks for all of your help Darkstar, My playertype is working!

Giant cookie for you!

EDIT: Thanks to you too Heedicalking.
« Last Edit: July 11, 2010, 05:06:46 PM by Reinforcements »


Black background is nasty. Trans are best cookies.
-______-

Just a quick question, can you use the "MountPoint" Bone for animations? Like, can I animate the mountPoint instead of making a new Bone?

Just a quick question, can you use the "MountPoint" Bone for animations? Like, can I animate the mountPoint instead of making a new Bone?

yes

?
It seems I can no longer texture things. I'm have the draw type textured, but it just doesn't work. I've done it before.
Heres a video of me trying to texture part of a cube, let me know if you see anything wrong that I'm doing.
http://www.youtube.com/watch?v=avo5GBawPqY

EDIT: nvm, got it.
« Last Edit: July 15, 2010, 03:33:52 PM by Reinforcements »


I'm trying to make a simple auto fire gun which will be like a mini-gun. I'm not quite sure on what bone the model is parented to. This is what I'm making out of all this:

                 Cube(Mesh)->
muzzlePoint(Armature)->    Detail32(Empty)->    Shape(Empty)
 mountPoint(Armature)->

Edit: Is it ok to rotate the armatures in object mode or do you have to do that in object mode too?
« Last Edit: July 16, 2010, 04:32:02 PM by hoot215 »

I'm trying to make a simple auto fire gun which will be like a mini-gun. I'm not quite sure on what bone the model is parented to. This is what I'm making out of all this:

                 Cube(Mesh)->
muzzlePoint(Armature)->    Detail32(Empty)->    Shape(Empty)
 mountPoint(Armature)->

Edit: Is it ok to rotate the armatures in object mode or do you have to do that in object mode too?

The model is parented to detail32, not bones. And yes you can move it in object mode.

mountPoint and muzzlePoint aren't parented to bones?

mountPoint and muzzlePoint aren't parented to bones?

They're parented to Detail32..

The model is parented to detail32, not bones. And yes you can move it in object mode.
What if I'm animating it? I have a vertex group I want to rotate when I fire. Would I somehow parent the vertex group or just use an armature modifier? Thanks for all the help btw.

What if I'm animating it? I have a vertex group I want to rotate when I fire. Would I somehow parent the vertex group or just use an armature modifier? Thanks for all the help btw.

You parent the model to the bone, and the bone to detail32.

You parent the model to the bone, and the bone to detail32.
Wouldn't that rotate the whole object? I have a vertex group ready to rotate. Can't I just use the armature modifier?