Just use all of them, and in the script, useStateSequence = "Reload1";StateSequence = "Reload2";StateSequence = "Reload3";and so on. Don't copy what I've said because it's probably wrong. <3
Black background is nasty. Trans are best cookies.
Just a quick question, can you use the "MountPoint" Bone for animations? Like, can I animate the mountPoint instead of making a new Bone?
yes
I'm trying to make a simple auto fire gun which will be like a mini-gun. I'm not quite sure on what bone the model is parented to. This is what I'm making out of all this: Cube(Mesh)->muzzlePoint(Armature)-> Detail32(Empty)-> Shape(Empty) mountPoint(Armature)->Edit: Is it ok to rotate the armatures in object mode or do you have to do that in object mode too?
mountPoint and muzzlePoint aren't parented to bones?
The model is parented to detail32, not bones. And yes you can move it in object mode.
What if I'm animating it? I have a vertex group I want to rotate when I fire. Would I somehow parent the vertex group or just use an armature modifier? Thanks for all the help btw.
You parent the model to the bone, and the bone to detail32.