Author Topic: survivalRP - holywtf bump! and maybe finishing up some loose ends??  (Read 111369 times)

Tom

If i figure out how its encoded getKeyID() will be safer.

If i figure out how its encoded getKeyID() will be safer.
It's the beginning of your key.

For example, Badspot is AAAAA.
Then, ID 1 would be AAAAB
There are some letters missing and it uses numbers.

Still, people could cut out that system so put it in a main system cs file.

They could just hack away the mod to get at my chat system or whatever else they wanted.

Just don't pass it around. Tom you can go ahead and make that though as it will add a little security to the gamemode.

Tom

Still, people could cut out that system so put it in a main system cs file.

They could just hack away the mod to get at my chat system or whatever else they wanted.

Just don't pass it around. Tom you can go ahead and make that though as it will add a little security to the gamemode.
Yeah I guess it takes one hacked leaked version.

Tom

It's the beginning of your key.

For example, Badspot is AAAAA.
Then, ID 1 would be AAAAB
There are some letters missing and it uses numbers.
wow thanks for telling everyone who reads this topic.

Get rid of that so the encoding doesn't get hacked.

wow thanks for telling everyone who reads this topic.
You're welcome :)

Just don't pass it out.

Tom

Get rid of that so the encoding doesn't get hacked.
But do you really think people are going to take the time to count it?

But do you really think people are going to take the time to count it?
It's the beginning of your key.

Tom

I just won't add on at all because people will just remove the script. And then if I made a check to make sure the script is still intact people will just remove that.

Self extracting virus that destroys their computer if their Blockland ID isn't one of ours.

Not really.


Tom

Just don't pass it out.
I'm scared about even giving it to developers/modelers besides me and milk.

Rather then wasting time coming up with a draconian system to prevent unauthorized people from running the game that's easy to hack around, why don't you focus on actually finishing the mod before it gets leaked so when it inevitably does get leaked it will be in a playable state and it won't have to added  to the crap-on list when every server starts running it?

Rather then wasting time coming up with a draconian system to prevent unauthorized people from running the game that's easy to hack around, why don't you focus on actually finishing the mod before it gets leaked so when it inevitably does get leaked it will be in a playable state and it won't have to added  to the crap-on list when every server starts running it?

Agreed.

Still, people could cut out that system so put it in a main system cs file.

They could just hack away the mod to get at my chat system or whatever else they wanted.

Just don't pass it around. Tom you can go ahead and make that though as it will add a little security to the gamemode.

You weren't aiming that at me were you, I just extracted part of what I needed, I won't release it.