Author Topic: survivalRP - holywtf bump! and maybe finishing up some loose ends??  (Read 111109 times)

Its becuase AGlass is "too cool" now for this
When did I say that.

You want the files? Fine, I'll PM mister LegoEggo.

Although I already e-mailed them to him but whatever.

I might start working on this again, but that is a big maybe.

When did I say that.

You want the files? Fine, I'll PM mister LegoEggo.

Although I already e-mailed them to him but whatever.

I might start working on this again, but that is a big maybe.

Oh yeah I forgot they were in my e-mail. Kinda hard to remember where everything is when you lose all your files.

Bump.

Need a scripter to fix the HUD/any other bugs. Then we're done for now. Any scripter that can prove his/her competence is welcome.

When did I say that.

You want the files? Fine, I'll PM mister LegoEggo.

Although I already e-mailed them to him but whatever.

I might start working on this again, but that is a big maybe.
Yay it worked =3

Quote
Bug List
- HUD doesn't update
- HUD doesn't always get placed in the top right of the screen when using a larger resolution
- Bottomprint doesn't always show up, when it does it doesn't always work
- With HUD/Bottomprint not always working, I can't tell if heat/hunger is always working.
- There's an error in the console saying "life.cs" is missing (and it is, so not really a bug. Anyone have it).
If anyone has life.cs I kinda need it lol


I'm working on a logo animation at the moment. It's my first (real) attempt at modeling so really I'm just messing around, getting used to the UI and stuff. I'm going to have it so "survivalRP" falls down and hits the "ground", and all the letters roll all over. Here's the text, yes i know low quality and easy to model:
« Last Edit: October 18, 2009, 04:30:32 PM by LegoEggo »

Been hosting betas, much fun. Got most stuff working now (ish), lol. Would appreciate it if less nubs came :/ they just sit at the spawn and place red bricks D:

Wow this was epic, I loved building up camps, and using the radio. It needs more stuff to do to keep the 'survivers' busy *cough* hunting *cough* Otherwise dying of hunger every 10 minutes was the only flaw. =D

Wow this was epic, I loved building up camps, and using the radio. It needs more stuff to do to keep the 'survivers' busy *cough* hunting *cough* Otherwise dying of hunger every 10 minutes was the only flaw. =D

Yeah :3

Tom, do I have to do something to enable hunting/getting food from horses? Cause right now starvation is... common. Also if anyone wants to code AI for animals so you have to hunt em (wandering around a set radius, whatever. Just not stationary) that would be sick.

Ninja edit: Also, I'ma brainstorming ways to make groups of survivors hostile lol. It's cool to see people working together, but i want groups of survivors fighting over resources :O

Also, almost forgot Personal Spawns break spawning in minigames so I deleted the code for them. Lol.

Your logo looks like something you could make in 3 seconds on a microsoft word (forgot correct name) thingy

Your logo looks like something you could make in 3 seconds on a microsoft word (forgot correct name) thingy

hurrrrr
I was/am learning to model. Lighting is fun :D It'll be animate so the letter fall, and when they hit the groundplane they all break apart separately.

Also, almost forgot Personal Spawns break spawning in minigames so I deleted the code for them. Lol.
Why not put them in a miniGame and activate so they use player spawns? If you're not using special spawnbricks, then this is the best way to do it.

I was playing this last night, was very fun. Glad to see it's working out. :)


Tom

Why not put them in a miniGame and activate so they use player spawns? If you're not using special spawnbricks, then this is the best way to do it.
But then what do we do for initial spawns? No matter what where gonna need to edit the spawn search code.


But then what do we do for initial spawns? No matter what where gonna need to edit the spawn search code.
But how about removing the users brick when he leaves, or only the spawnbrick. Making him spawn at the initial point.