Author Topic: survivalRP - holywtf bump! and maybe finishing up some loose ends??  (Read 115710 times)

You should get Gad to give you the models he's made, and then improve on them yourself if you can/want to. And then once that is done, do what you did in the bug mod, make playertypes. Make animations and export it as a dts with all the dsq's. You're the leader of the modeling department 0.o

Tom

I think I might trash the current saving system and use array/variables. If any scripts know any disadvantages, please tell me.

Would it be possible to make voices? it would be cool if you said "hi" and anybody near you could hear the word "hi" around you.

also, will the vehicles need petrol?


Call it petrol. It's a liquid.

Americans...

Tom

Space, do you call cupcakes fairy cakes?

... Ok, I'm un-derailing.

I think I might trash the current saving system and use array/variables. If any scripts know any disadvantages, please tell me.

Call it petrol. It's a liquid.

Americans...
Tea and biscuits, what what.

English...

Make the ticks for the Heat/Food last longer, it's too short of a time to go exploring.
« Last Edit: July 11, 2009, 01:46:26 PM by AGlass0fMilk »


Tom

Make the ticks for the Heat/Food last longer, it's too short of a time to go exploring.
Its a global, you can easily change it in game, and it should be ontop of the ticks script.


Gasoline
Petroleum.
Wow...  just wow.

Ok, guys, I'm going to be gone for about a day, so you will have to ask me on Sunday for stuff. 

Also, I was looking at the covered wagon and I think it wont be that hard to make a similar dogsled.  It will have to have only 2-4 dogs though.  The sled is ready, scaled to size and flatshaded.  I just need to add the dogs and animate it.


current saving system and use array/variables
Looks like you did go my way.

4 dogs, not 2

If you have 3 dogs, then one could be the leader.  What do you think?