Author Topic: New Dwarf Fortress topic  (Read 13119 times)

I embarked, and noticed some obsidian nearby. Does this indicate magma or can it occur naturally?

You can have layers of the stuff, which is usually more then welcome. It's also very very likely there's magma about when you find obsidian layers on a map.

Or, you might be even luckier if it's just a "spot" of obsidian and everything else is just normal rock. That indicates there's magma right under that spot.

Its some obsidian I spotted next to lakes and ponds underground. It appears to be a large spot of obsidian.

I just downloaded the MayDay Green's DF v16 which includes all the tilesets or whatever, and then I started generating a map using the Experimental one that Muffinmix posted on first page.

I noticed many purple/magenta things, aren't those cursed things?

Damn cougar murdered my hunters.

I noticed many purple/magenta things, aren't those cursed things?

Those are evil areas yes. Don't worry though it's not as bad as it sounds, just avoid savage evil areas (terrifying areas)

Damn cougar murdered my hunters.

My hunter which was unarmed, beat down a cougar and escaped unharmed.

Oh jesus christ I hate the pet system.

I'm trying to keep all the dumb animals in a small sealed room so they don't get adopted by dwarves. I have to take ridiculous measures because all the tame animals will congregate in meeting areas/dining rooms and make a beeline for any general area where allot of dwarves hang out. So far I've been failing miserably and my fort is overrun by loving starfish cats that stuff up the place and that I can't butcher. One option would be to draft all the dwarves that own the damn things into the military and hope a little goblin "accident" happens, but this is a bit too complicated for my tastes

I'm thinking of making an array of ballistae to deal with the cats. I trained a siege engineer to High Master level (overkill really) by making ballista arrows so now he can build high quality, high accuarcy/reload speed siege engines. I also trained a bunch of legendary miners into legendary operators, only the best to deal with these loving cats.

Now I just need to figure out how to lure the cats into the line of fire. That means I need to lure the dwarves that adopted them to a spot in front of the ballista battery. The foolish dwarves will likely die in the process but that's a good tradeoff in my book.


In other news, my lava pump "delivery" system designed to forget the world is steadily shaping up. Here's an ascii rendition of the device:
                                               _____
              X                 X           |   P   |_________
              ^                ^           |II|__Reservoir__|
__          ^        __      ^           |II|      |      |
   |__      ^    __|  |_   ^           |II|      |      |
       |___^ __| Fort  |_^_______|II|___ |      |____                       _______       
             | |_________| |_______| |       |      |        | magma pipe |
             |______________________|   To bottom Z level, where magma from the bottom of the magma pipe

Magma doesn't usually transmit pressure unless it's pressurized by a pump. And on top of that, it will be pressurized up to the same level as the z-level it was pumped to. So the Xs represent to what height the magma will shoot up.

Basically this is going to involve 15 pipes coming out of the ground at several spots on the map, then I flick a switch and everything dies in a fiery lava death

I want to see that lava trap in action.

I want to see that lava trap in action.

I'll post pics once it's done, will probably submit the whole map to the map archive once it's operational to give you guys a cool view of the thing

To give you a better idea of how ridiculous this thing will be, to pump the lava up into the reservoir will require 7 pumps per level, and the z-level height will be 20 levels high (from the bottom z-level)

7x20 = 140 pumps

Each of those needs 10 power, so 1400 power in all. Each windmill produces 20 power, so 1400/20 = 70

70 windmills just to bring the stuff up (each costing 4 wood, so the math comes out to a scary 280 wood, just about the amount you need to train a siege engineer to Great skill), not counting the extras I'll need for each gear assembly and the axles

Pumping it through each pipe will be a bit less ridiculous luckily. This is going to be huge
« Last Edit: May 17, 2009, 04:16:47 PM by Muffinmix »

I'm not sure if it's an error or not, but:

I'm using the version from the tutorial FF posted. And once I start playing no age or season is shown? (After pressing z). Do I need to wait a while before the age comes up? Or is this version pooped


All good, got it working.
« Last Edit: May 17, 2009, 05:20:17 PM by Honth »

I'm probably going to abandon my new fort, too many vermin and I cant live without the hunters.

What sort of region has few vermin?

I'm probably going to abandon my new fort, too many vermin and I cant live without the hunters.

What sort of region has few vermin?


None :(

They spawn in equal amounts in pretty much every biome.

You can ignore them though. All they do is accost certain dwarves, but it's rare and easy to lift their moods back up. If you have cats they'll run all over the place and kill vermin, which is good for cleaning the fort. The downside is now you'll have something even worse from the corpses they pick up and leave all over the place: Miasma clouds

What image thing is Colten using in his photos..

i want to play again but with some decent looking graphics stuff.


thankss

I got a glacier with a magma pipe through it.

 :cookieMonster:

What image thing is Colten using in his photos..

i want to play again but with some decent looking graphics stuff.


thankss

He uses a variation of May Green's complete set, it is very pretty. I posted a link to it on page 1 along with the re-pieced version of his older Character set.

Here's what I used, just download Mayday's junk: http://mayday.w.staszic.waw.pl/~mayday/upload/DFG17.zip

You can keep it as it is if you want, or you can change the character set you'd like to use (those are the basic tiles for the game, not monsters and dwarves and stuff). In that case I have it right here



Just save a copy and put it in your DF/Data/Art/ folder (might be asked to replace a file, that's ok, do it), then go in the init.txt file in DF/init/ and change a few things around with the resolution and which character set you're using. This character set is called maydayMAX, the guy was using maydayMIX beforehand.

Another thing, turn these guys on otherwise you'll get tile stretching
[BLACK_SPACE:YES]
...
[GRAPHICS_BLACK_SPACE:YES]

That's all, happy dorfing