Double post:
designing the script right now.
The base will be:
Op's can create nations, Where they create it at will be the spawn point for that nation.
Only Ops can dissolve nations, remove players from nations (players removing themselves or kicked will be moved to an outcast nation, cannot join another unless cleared by an OP)
Nations will stay, even if they have no members. Probably stored in files Nationlist, and <nationname> or stored just by variable, i haven't decided yet
/home2, /nationreturn, or /return will return members of whichever nation back to their spawn, while /home will still take people back to the original spawn.
There is friendly fire, but reckless slaughter (killing 5 or more people at intervals) will result in increasing jail time, having a record of 20 will result in outcast.
That will be the base mod, but i will add more complex things, if i can, and whatever people on my server want.
Suggestions?