Poll

is minecraft dead

yes
270 (61.6%)
no
168 (38.4%)

Total Members Voted: 437

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 6826909 times)

I started playing it while he was working on it, and beat it after he finished
The last level was easy. c:

about to hoast
join in like, ten minutes
68.228.212.236

about to hoast
join in like, ten minutes
68.228.212.236
I love you.


Is there a nation mod yet? If not, i'm going to write one tomorrow.

Nation mod do want
Also there is one


Dunno whar, I was just going off of Daenth saying that he was making a Nation server

Made myself a peaceful save.. already have a thrid full single chest worth of coal, along with 64 iron and a cool house.

WHAT HATH HEAL DONE!

I didn't cause it to crash.

Oh and guys, all i do launch the bat i made, plug my laptop into the wall, and connect it to my router, and not even touch it for hours on end while i do stuffloads of homework.

Dunno whar, I was just going off of Daenth saying that he was making a Nation server
He doesn't have any script
SO I WILL WRITE MY OWN.


YUS. My image works, no link because you can't connect directly yet
« Last Edit: August 24, 2010, 07:34:13 PM by Healbadbad »

Double post:
designing the script right now.
The base will be:

Op's can create nations, Where they create it at will be the spawn point for that nation.
Only Ops can dissolve nations, remove players from nations (players removing themselves or kicked will be moved to an outcast nation,  cannot join another unless cleared by an OP)
Nations will stay, even if they have no members. Probably stored in files Nationlist, and <nationname> or stored just by variable, i haven't decided yet
/home2, /nationreturn, or /return will return members of whichever nation back to their spawn, while /home will still take people back to the original spawn.
There is friendly fire, but reckless slaughter (killing 5 or more people at intervals) will result in increasing jail time, having a record of 20 will result in outcast.

That will be the base mod, but i will add more complex things, if i can, and whatever people on my server want.
Suggestions?

Double post:
designing the script right now.
The base will be:

Op's can create nations, Where they create it at will be the spawn point for that nation.
Only Ops can dissolve nations, remove players from nations (players removing themselves or kicked will be moved to an outcast nation,  cannot join another unless cleared by an OP)
Nations will stay, even if they have no members. Probably stored in files Nationlist, and <nationname> or stored just by variable, i haven't decided yet
/home2, /nationreturn, or /return will return members of whichever nation back to their spawn, while /home will still take people back to the original spawn.
There is friendly fire, but reckless slaughter (killing 5 or more people at intervals) will result in increasing jail time, having a record of 20 will result in outcast.

That will be the base mod, but i will add more complex things, if i can, and whatever people on my server want.
Suggestions?
Make the nations have their own piece of land.
E.G. if player makes an nation he gets the surrounding 10-20 blocks unless he intersects with a enemy nation.
Also, I want to see this done. <3


Host Daenth :U
But...
but...
I gotta go somewhere with the family soon. :C

EDIT: And I'm playing Epic Mafia right now. :C
I'll host all day for you tommorow Kapt, as it is the last day I can host all day before school. :C