Total Members Voted: 437
Did the feature where you can show other people your character skin via a link get disabled?
How REAL men find diamonds.
Now I'm gonna start cleaning my diamonds
Summary:What used to be Pathing Activated, evolved into this mod, in addition to allowing all entities to pathfind properly to their targets/destinations, hostile monsters have been given the ability to smell blood that the player and animals spill, and even hear the players activities depending on how loud and frequent it is. If they sense it, they will find you.Mining in caves has a whole new challenge to it with this, be carefull not to get cornered when busy making all that noise mining those much needed materials, always plan an escape route.This mod also allows me to plug Pets mod and Nightmare Mode into it, to take advantage of the activated pathfinding and override entity behavior.Full Feature List:Optional extra senses, as well as a mob blacklist, I hate skeletonsScent Awareness: Blood renders on the ground and fades away slowly. When Blood scents are dropped, they slowly decay in strength until gone, causing hostiles to pathfind to the stronger scents, where you might be. When the player is hurt, he spills blood onto the ground. When the player is below 60% health, he bleeds every 30 seconds leaving a fresh scent, so be sure to keep healthy. (visual indicator coming soon) For distractions, you can kill an animal which spills blood on death, giving you a better chance to get away to safety or to clear an opening to a cave. Scent usage and strength is customizable, strength defaults at 75% of a 64 block radius. (48 blocks)Sound Awareness: When pretty much anything near the player makes a sound, there is a chance that a hostile within about 16 blocks might hear it. Sounds traces are amplified and are heard from farther away if they are very frequent. So a lot of arrows landing or fighting off a lot of monsters will attract company fairly soon, better relocate. Sound usage and strength is customizable, strength defaults at 30% of a 64 block radius. (19 blocks)Sight Enhancement: Customizable sight awareness range. Option for X-Ray Sight targeting. Option to have hostiles lose their target based on range and line of sight, or to never loses target. Option for Omnipotent auto player targeting.Activated Pathfinding: Pathfinding is better than what you saw from the wolves, fixed so all entities follow their paths tighter. Entities follow their path unless within 3.5 blocks of their target and has line of sight. Removed random target breaking code that is originally in EntityCreature class. Customizable Pathfinding range, optimized for 64 block radius, gives no performance hitches on my Core2 E8400@3GHz, 128 is easily playable, but a little stuttery. If sight range or auto targeting is beyond the pathfinding range, the hostile will not waste cpu on pathing and instead move directly towards the target until within the activated pathfind range.
REAL mean clean their diamonds in lava.
and then they swim in the lava
and die in the lava
I hope this is just jukebox music.Anything else would scare the stuff out of me
I'm gonna write a short story inspired by the endermenpost it when i'm done y/n