Poll

is minecraft dead

yes
270 (61.6%)
no
168 (38.4%)

Total Members Voted: 437

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 6735506 times)

Did the feature where you can show other people your character skin via a link get disabled?


Did the feature where you can show other people your character skin via a link get disabled?
yes



Now I'm gonna start cleaning my diamonds
REAL mean clean their diamonds in lava.

http://www.minecraftforum.net/topic/81715-173aug-3rd-coros-mods-zombie-awareness-everything-updated/

Zombie Awareness Mod
Quote
Summary:
What used to be Pathing Activated, evolved into this mod, in addition to allowing all entities to pathfind properly to their targets/destinations, hostile monsters have been given the ability to smell blood that the player and animals spill, and even hear the players activities depending on how loud and frequent it is. If they sense it, they will find you.

Mining in caves has a whole new challenge to it with this, be carefull not to get cornered when busy making all that noise mining those much needed materials, always plan an escape route.

This mod also allows me to plug Pets mod and Nightmare Mode into it, to take advantage of the activated pathfinding and override entity behavior.

Full Feature List:

Optional extra senses, as well as a mob blacklist, I hate skeletons

Scent Awareness:
  • Blood renders on the ground and fades away slowly.
  • When Blood scents are dropped, they slowly decay in strength until gone, causing hostiles to pathfind to the stronger scents, where you might be.
  • When the player is hurt, he spills blood onto the ground.
  • When the player is below 60% health, he bleeds every 30 seconds leaving a fresh scent, so be sure to keep healthy. (visual indicator coming soon)
  • For distractions, you can kill an animal which spills blood on death, giving you a better chance to get away to safety or to clear an opening to a cave.
  • Scent usage and strength is customizable, strength defaults at 75% of a 64 block radius. (48 blocks)
Sound Awareness:
  • When pretty much anything near the player makes a sound, there is a chance that a hostile within about 16 blocks might hear it.
  • Sounds traces are amplified and are heard from farther away if they are very frequent. So a lot of arrows landing or fighting off a lot of monsters will attract company fairly soon, better relocate.
  • Sound usage and strength is customizable, strength defaults at 30% of a 64 block radius. (19 blocks)
Sight Enhancement:
  • Customizable sight awareness range.
  • Option for X-Ray Sight targeting.
  • Option to have hostiles lose their target based on range and line of sight, or to never loses target.
  • Option for Omnipotent auto player targeting.
Activated Pathfinding:
  • Pathfinding is better than what you saw from the wolves, fixed so all entities follow their paths tighter.
  • Entities follow their path unless within 3.5 blocks of their target and has line of sight.
  • Removed random target breaking code that is originally in EntityCreature class.
  • Customizable Pathfinding range, optimized for 64 block radius, gives no performance hitches on my Core2 E8400@3GHz, 128 is easily playable, but a little stuttery.
  • If sight range or auto targeting is beyond the pathfinding range, the hostile will not waste cpu on pathing and instead move directly towards the target until within the activated pathfind range.
Someone post a video of themselves playing this mod.

REAL mean clean their diamonds in lava.
and then they swim in the lava



I hope this is just jukebox music.

Anything else would scare the stuff out of me

It's new record music, you can check the streaming folder yourself for the .mus files

And the one you posted is one of my favorites, though ward is definitly my favorite.

So go listen to ward and then go listen to 11 and then blocks and strad and basicly go listen to them all but listen to ward and 11 first ok?
« Last Edit: August 04, 2011, 07:52:01 PM by Altered »

Nevermind, found an answer to my problem.
« Last Edit: August 04, 2011, 08:02:00 PM by Scream. »

I'm gonna write a short story inspired by the endermen

post it when i'm done y/n

I'm gonna write a short story inspired by the endermen

post it when i'm done y/n
why not.

I'm gonna write a short story inspired by the endermen

post it when i'm done y/n
y

has anyone else noticed that the clouds at the top of the minecraft forums move?
« Last Edit: August 04, 2011, 09:28:52 PM by Kingdaro »