Poll

is minecraft dead

yes
270 (61.6%)
no
168 (38.4%)

Total Members Voted: 437

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 6715563 times)


why has no one tried to make a lava door for monsters and stuff, there is a waterfall in the middle of peoples house


My tower rises above the clouds :D

Is infdev infinite upwise?


im having a hard time finding some decent caves

im having a hard time finding some decent caves
Just turn on 3d anaglyph while going towards some un-chunked land. All the matter appears invisible and you can see right down into the caves. As Alba showed you a few pages back. That was my doing.

Just turn on 3d anaglyph while going towards some un-chunked land.
How to do? And another question, what is the state of being un-chunked?

Yay, diamonds! :D

Now I can harvest my Obsidian!

Yay, diamonds! :D

Now I can harvest my Obsidian!

no you can't

don't waste your time

you can't pick it up.

no you can't

don't waste your time

you can't pick it up.
Don't listen, he's just saying this because he wants all the obsidian! No, really, you can't pick it up. You can just build really tough walls out of it, for now.

no you can't

don't waste your time

you can't pick it up.



BZZZZZRRRNNNNTTTT

That'll be the other new update, eh eh?

I just started a new gen map 4 days ago and found a huge ass cave.
now im stuck there.
LOONG TIIIME.
also i threw away the cheating thing.
it reminded me of all the other times i cheated :C
Also did anyone post this:?
So there’s a bunch of new content now, most of which works surprisingly well. Unfortunately, it’s been at the cost of some performance and even stability on Linux and Mac.

Next week will be spent fixing this as much as I can, looking into exactly what is making the game run slow (I only get 60-100 fps at the highest setting now, and I’ve got a pretty good computer), and testing on Mac. I would test on Linux, too, but I don’t have a Linux box, and I’ve never been able to get OpenGL support in virtual Linux computers.

And;

Water is almost final now. I might do some minor tweaks, but in general, I’m very happy with how it works. I know it’s not realistic. ;)

Current water advantages:
+ Will not ever flood the world
+ If you do flood something by mistake, it’s usually trivial to repair
+ Naturally occurring rivers and waterfalls
+ Stable, meaning it will stay the way you designed it
+ Working currents
+ Purely local model, meaning it works fine in infinite worlds, and runs at a constant, blazing fast speed

And disadvantages:
- Not very dynamic. You can’t drain or fill an entire lake with a single dig action
- One bucket of water = huge waterfall kind of breaks the immersion sometimes
- Distinction between water source and flowing water is unintuitive at first.
- Sometimes looks weird when it goes down instead of sideways, especially near the ocean.

I actually consider the first disadvantage an advantage when it comes to preparing for multiplayer. Being able to easier fix water griefing is very important.
« Last Edit: June 19, 2010, 05:19:56 AM by PossesedAngel »



BZZZZZRRRNNNNTTTT

you is an cheater. thats umpossible!