Poll

is minecraft dead

yes
271 (61.7%)
no
168 (38.3%)

Total Members Voted: 438

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 7016398 times)

That would be absolutely hideous.
it would force players to have to make roads

Locks
For doors and chests derp

What about when throwing a block/item out of your inventory, it can cause small amounts of damage?

What about when throwing a block/item out of your inventory, it can cause small amounts of damage?
Complications when trying to give someone an item

Complications when trying to give someone an item

Maybe as a separate key for certain blocks?

Kimberlite

Y'know, the stuff that holds diamonds. They would appear as a much darker form of plain stone. They would be mined with an iron pick. Smelting them would have a 1 in something chance of yielding diamond. They would appear as small pipes leading deep underground. Be careful, because magma sometimes hides in and under the pipe.

Anvil

Adds durability to worn down iron tools. To make it, place 2x iron in a T formation on the 3x3 crafting bench. The anvil "interface" would just be one square for iron tools. The process is twice as long as smelting. Once it's complete, the tool would have most of it's durability back, saving materials for other iron tools. Once the tool had it's durability added, it can't be added again.

Kimberlite

Y'know, the stuff that holds diamonds. They would appear as a much darker form of plain stone. They would be mined with an iron pick. Smelting them would have a 1 in something chance of yielding diamond. They would appear as small pipes leading deep underground. Be careful, because magma sometimes hides in and under the pipe.

Anvil

Adds durability to worn down iron tools. To make it, place 2x iron in a T formation on the 3x3 crafting bench. The anvil "interface" would just be one square for iron tools. The process is twice as long as smelting. Once it's complete, the tool would have most of it's durability back, saving materials for other iron tools. Once the tool had it's durability added, it can't be added again.

Shockah's Minerals add emeralds which can repair tools.

I'm so glad that I found a working BiomeTerrain Mod.


All aboard the H.M.S Bubblegum!


oh schat how did this happen


May I ask, what are the settings?

bop a ding dong

Code: [Select]
<Biome Mod - All Biome Variables>
biomeSize:3.0
minMoisture:0.0
maxMoisture:1.0
minTemperature:0.0
maxTemperature:1.0
snowThreshold:0.5
iceThreshold:0.5

<Biome Mod - Swamp Biome Variables>
muddySwamps:false
claySwamps:false
swampSize:2

<Biome Mod - Desert Biome Variables>
waterlessDeserts:false
removeSurfaceDirtFromDesert:false
desertDirt:false
desertDirtFrequency:0

<Cave Mod - Cave Variables>
caveRarity:3
caveFrequency:15
caveMinAltitude:2
caveMaxAltitude:128
individualCaveRarity:25
caveSystemFrequency:1
caveSystemPocketChance:0
caveSystemPocketMinSize:0
caveSystemPocketMaxSize:4
evenCaveDistribution:true

<Cave Mod - Dungeon Variables>
dungeonRarity:100
dungeonFrequency:50
dungeonMinAltitude:0
dungeonMaxAltitude:128

<Cave Mod - Lava Pool Variables>
lavaLevelMin:4
lavaLevelMax:5

<Cloud Mod - Cloud Variables>
cloud2DHeight:129.0
cloud3DHeight:138.0
cloud3DThickness:4.0

<Deposit Mod - Above Ground Variables>
flowerDepositRarity:100
flowerDepositFrequency:2
flowerDepositMinAltitude:0
flowerDepositMaxAltitude:128
roseDepositRarity:50
roseDepositFrequency:1
roseDepositMinAltitude:0
roseDepositMaxAltitude:128
brownMushroomDepositRarity:25
brownMushroomDepositFrequency:1
brownMushroomDepositMinAltitude:0
brownMushroomDepositMaxAltitude:128
redMushroomDepositRarity:13
redMushroomDepositFrequency:1
redMushroomDepositMinAltitude:0
redMushroomDepositMaxAltitude:128
reedDepositRarity:100
reedDepositFrequency:10
reedDepositMinAltitude:0
reedDepositMaxAltitude:128
pumpkinDepositRarity:3
pumpkinDepositFrequency:1
pumpkinDepositMinAltitude:0
pumpkinDepositMaxAltitude:128

<Deposit Mod - Above/Below Ground Variables>
evenWaterSourceDistribution:false
waterSourceDepositRarity:100
waterSourceDepositFrequency:50
waterSourceDepositMinAltitude:8
waterSourceDepositMaxAltitude:128
evenLavaSourceDistribution:false
lavaSourceDepositRarity:100
lavaSourceDepositFrequency:20
lavaSourceDepositMinAltitude:8
lavaSourceDepositMaxAltitude:128

<Deposit Mod - Below Ground Variables>
dirtDepositRarity1:100
dirtDepositFrequency1:20
dirtDepositSize1:32
dirtDepositMinAltitude1:0
dirtDepositMaxAltitude1:128
dirtDepositRarity2:0
dirtDepositFrequency2:0
dirtDepositSize2:0
dirtDepositMinAltitude2:0
dirtDepositMaxAltitude2:0
dirtDepositRarity3:0
dirtDepositFrequency3:0
dirtDepositSize3:0
dirtDepositMinAltitude3:0
dirtDepositMaxAltitude3:0
dirtDepositRarity4:0
dirtDepositFrequency4:0
dirtDepositSize4:0
dirtDepositMinAltitude4:0
dirtDepositMaxAltitude4:0
gravelDepositRarity1:100
gravelDepositFrequency1:10
gravelDepositSize1:32
gravelDepositMinAltitude1:0
gravelDepositMaxAltitude1:128
gravelDepositRarity2:0
gravelDepositFrequency2:0
gravelDepositSize2:0
gravelDepositMinAltitude2:0
gravelDepositMaxAltitude2:0
gravelDepositRarity3:0
gravelDepositFrequency3:0
gravelDepositSize3:0
gravelDepositMinAltitude3:0
gravelDepositMaxAltitude3:0
gravelDepositRarity4:0
gravelDepositFrequency4:0
gravelDepositSize4:0
gravelDepositMinAltitude4:0
gravelDepositMaxAltitude4:0
clayDepositRarity1:100
clayDepositFrequency1:10
clayDepositSize1:32
clayDepositMinAltitude1:0
clayDepositMaxAltitude1:128
clayDepositRarity2:0
clayDepositFrequency2:0
clayDepositSize2:0
clayDepositMinAltitude2:0
clayDepositMaxAltitude2:0
clayDepositRarity3:0
clayDepositFrequency3:0
clayDepositSize3:0
clayDepositMinAltitude3:0
clayDepositMaxAltitude3:0
clayDepositRarity4:0
clayDepositFrequency4:0
clayDepositSize4:0
clayDepositMinAltitude4:0
clayDepositMaxAltitude4:0
coalDepositRarity1:100
coalDepositFrequency1:2
coalDepositSize1:40
coalDepositMinAltitude1:0
coalDepositMaxAltitude1:128
coalDepositRarity2:0
coalDepositFrequency2:0
coalDepositSize2:0
coalDepositMinAltitude2:0
coalDepositMaxAltitude2:0
coalDepositRarity3:0
coalDepositFrequency3:0
coalDepositSize3:0
coalDepositMinAltitude3:0
coalDepositMaxAltitude3:0
coalDepositRarity4:0
coalDepositFrequency4:0
coalDepositSize4:0
coalDepositMinAltitude4:0
coalDepositMaxAltitude4:0
ironDepositRarity1:60
ironDepositFrequency1:1
ironDepositSize1:60
ironDepositMinAltitude1:0
ironDepositMaxAltitude1:90
ironDepositRarity2:0
ironDepositFrequency2:0
ironDepositSize2:0
ironDepositMinAltitude2:0
ironDepositMaxAltitude2:0
ironDepositRarity3:0
ironDepositFrequency3:0
ironDepositSize3:0
ironDepositMinAltitude3:0
ironDepositMaxAltitude3:0
ironDepositRarity4:0
ironDepositFrequency4:0
ironDepositSize4:0
ironDepositMinAltitude4:0
ironDepositMaxAltitude4:0
goldDepositRarity1:100
goldDepositFrequency1:2
goldDepositSize1:8
goldDepositMinAltitude1:0
goldDepositMaxAltitude1:50
goldDepositRarity2:0
goldDepositFrequency2:0
goldDepositSize2:0
goldDepositMinAltitude2:0
goldDepositMaxAltitude2:0
goldDepositRarity3:0
goldDepositFrequency3:0
goldDepositSize3:0
goldDepositMinAltitude3:0
goldDepositMaxAltitude3:0
goldDepositRarity4:0
goldDepositFrequency4:0
goldDepositSize4:0
goldDepositMinAltitude4:0
goldDepositMaxAltitude4:0
redstoneDepositRarity1:100
redstoneDepositFrequency1:8
redstoneDepositSize1:7
redstoneDepositMinAltitude1:0
redstoneDepositMaxAltitude1:20
redstoneDepositRarity2:0
redstoneDepositFrequency2:0
redstoneDepositSize2:0
redstoneDepositMinAltitude2:0
redstoneDepositMaxAltitude2:0
redstoneDepositRarity3:0
redstoneDepositFrequency3:0
redstoneDepositSize3:0
redstoneDepositMinAltitude3:0
redstoneDepositMaxAltitude3:0
redstoneDepositRarity4:0
redstoneDepositFrequency4:0
redstoneDepositSize4:0
redstoneDepositMinAltitude4:0
redstoneDepositMaxAltitude4:0
diamondDepositRarity1:100
diamondDepositFrequency1:1
diamondDepositSize1:14
diamondDepositMinAltitude1:0
diamondDepositMaxAltitude1:10
diamondDepositRarity2:0
diamondDepositFrequency2:0
diamondDepositSize2:0
diamondDepositMinAltitude2:0
diamondDepositMaxAltitude2:0
diamondDepositRarity3:0
diamondDepositFrequency3:0
diamondDepositSize3:0
diamondDepositMinAltitude3:0
diamondDepositMaxAltitude3:0
diamondDepositRarity4:0
diamondDepositFrequency4:0
diamondDepositSize4:0
diamondDepositMinAltitude4:0
diamondDepositMaxAltitude4:0

<Deposit Mod - Hell Variables>
evenFireHellDepositDistribution:false
evenLightstoneHellDepositDistribution:false
lavaSourceHellDepositRarity:100
lavaSourceHellDepositFrequency:8
lavaSourceHellDepositMinAltitude:4
lavaSourceHellDepositMaxAltitude:124
fireHellDepositRarity:100
fireHellDepositFrequency:10
fireHellDepositMinAltitude:4
fireHellDepositMaxAltitude:124
lightstoneHellDepositRarity1:100
lightstoneHellDepositFrequency1:10
lightstoneHellDepositMinAltitude1:4
lightstoneHellDepositMaxAltitude1:124
lightstoneHellDepositRarity2:100
lightstoneHellDepositFrequency2:10
lightstoneHellDepositMinAltitude2:0
lightstoneHellDepositMaxAltitude2:128
brownMushroomHellDepositRarity:100
brownMushroomHellDepositFrequency:1
brownMushroomHellDepositMinAltitude:0
brownMushroomHellDepositMaxAltitude:128
redMushroomHellDepositRarity:100
redMushroomHellDepositFrequency:1
redMushroomHellDepositMinAltitude:0
redMushroomHellDepositMaxAltitude:128

<Replace Block Mod - Replace Variables>
removeSurfaceStone:false

<Terrain Mod - Terrain Variables>
waterLevel:32
maxAverageHeight:0.0
maxAverageDepth:0.0
fractureHorizontal:-1.0
fractureVertical:0.7
volatility1:1.0
volatility2:21.0
volatilityWeight1:0.01
volatilityWeight2:0.01

<Terrain Mod - Bedrock Variables>
disableBedrock:false
flatBedrock:false
bedrockobsidian:false

<Terrain Mod - Temporary Variables>
disableNotchPonds:false

<Tree Mod - Tree Variables>
biomeTrees:true
globalTreeDensity:0
rainforestTreeDensity:7
swamplandTreeDensity:0
seasonalforestTreeDensity:5
forestTreeDensity:7
savannaTreeDensity:0
shrublandTreeDensity:0
taigaTreeDensity:7
desertTreeDensity:-20
plainsTreeDensity:-20
iceDesertTreeDensity:-20
tundraTreeDensity:-20
globalCactusDensity:0
desertCactusDensity:10
cactusDepositRarity:100
cactusDepositMinAltitude:0
cactusDepositMaxAltitude:128

<Underground Lake Mod - Underground Lake Variables>
undergroundLakes:true
undergroundLakesInAir:false
undergroundLakeFrequency:2
undergroundLakeRarity:30
undergroundLakeMinSize:40
undergroundLakeMaxSize:60
undergroundLakeMinAltitude:0
undergroundLakeMaxAltitude:128


-snip-
nice waterfall, and be careful of floating sand :D
also, trees look interesting

What about when throwing a block/item out of your inventory, it can cause small amounts of damage?
I would want to see canons be able to do that, they shoot blocks, the blocks are bright red when they are shot and when they hit the ground they fade back to their color, not only would this be able to cause damage, but it would also be able to shoot items long distances.

Shockah's Minerals add emeralds which can repair tools.

I'm so glad that I found a working BiomeTerrain Mod.
-snip-
I dl'd this one. Didn't work :c

Well messes accidently stabbed me with his diamond sword in the nether (lol) and then i lost connection to server. yay

I dl'd this one. Didn't work :c

I assume you had both Modloader and ToolUtils installed?