Poll

is minecraft dead

yes
270 (61.6%)
no
168 (38.4%)

Total Members Voted: 437

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 6820663 times)

i own minecraft mondays
and I love everything
and game is still stuff

How is the server being upgraded if Mojang is in San Francisco
Oh so they just said they were upgrading it for no reason.

Not all of them have to go, and something may have been installing while they were gone maybe.

Anyhow, it's up.

Oh so they just said they were upgrading it for no reason.

Not all of them have to go, and something may have been installing while they were gone maybe.

Anyhow, it's up.

Oh. Thanks for the intel.


I love how you managed to mine pickaxes AND flint and steel.

Random suggestion, on the main post it would be nice if there was a section for world sharing so if you want someone to see your world, you post it and it would go into a section where someone can download it and look around

Or just make another topic for world sharing which someone would rage over that there is alread this topic or just post on the forums...

He's so flatulence it makes me facepalm
dont emulate
discriminate, my brother

I was thinking - why aren't difficulties tied to worlds?

I have my main world which I play legit in, and my second test world which I use to test mods 'n' stuff. I play this world on peaceful so I don't get myself screwed over by creepers or skeletons. It's frustrating to find a creeper behind me in my test world, however, or to find that I'm regaining my health in my main, legit world.

Which is why I propose that a difficulty setting should be tied to worlds and not to the entire game.

In the main menu, the difficulty setting would be the default setting created with the world you generate. In-game is where you edit the setting for your world.

I was thinking - why aren't difficulties tied to worlds?

I have my main world which I play legit in, and my second test world which I use to test mods 'n' stuff. I play this world on peaceful so I don't get myself screwed over by creepers or skeletons. It's frustrating to find a creeper behind me in my test world, however, or to find that I'm regaining my health in my main, legit world.

Which is why I propose that a difficulty setting should be tied to worlds and not to the entire game.

In the main menu, the difficulty setting would be the default setting created with the world you generate. In-game is where you edit the setting for your world.

Yeah, I've been thinking about this too.  It would make my life much easier as well, because I have a few different worlds for survival, building, etc.

Posted my video two pages back, finally.

holy jesus in a bottle.
you didnt read my other post and obviously think that i'm some sort of moron who went two updates without knowing. i was using an unofficial build 134 ever since hMod stopped updating by hey0

Quote from: hMod thread
and i will be on vacation until atleast the 28th of februari

Im lagging really bad again, will anyone help me?


You act like that's a amazing feat.

When did I say it was? I was just saying that that's the first actual farm I've ever made, just I didn't point it out.