Poll

is minecraft dead

yes
270 (61.6%)
no
168 (38.4%)

Total Members Voted: 437

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 6821224 times)

http://gyazo.com/a9e793b3bc817e6ec037f36f1e10e326

Well forget.

I don't really like any texturepacks of x32 and beyond, but I wanted to see how would my Minecraft/PC run with a x256 and shaders mod.

I am pleased of the results.

Holy stuff I want specs.

Found them on your website.
« Last Edit: February 29, 2012, 10:42:05 AM by SonicTH »


Wait, I got an idea for normal & upside down slabs.

Will we be able to slam 2 different-material slab into one block?

If so, that means we can have better floors/ceilings now!

Wait, I got an idea for normal & upside down slabs.

Will we be able to slam 2 different-material slab into one block?

If so, that means we can have better floors/ceilings now!
The developers would probably have to re-code and re-skin current and future adaptations of the slab blocks to comply with inter-material double slabs.
So you figure we have 6 different types of slab blocks.
Multiply that dimension by the number of different slab types there can be in any one tile, you get around 12.
Unless I misunderstand how Minecraft/Java works, that means we need 12 new skins for these inter-material blocks and their respective faces, and maybe some modifications to the blocks' classes and their interfaces to render these adaptations.

Not really worth the work.
« Last Edit: March 01, 2012, 02:34:47 AM by Byteswarm »

The developers would probably have to re-code and re-skin current and future adaptations of the slab blocks to comply with inter-material double slabs.
So you figure we have 6 different types of slab blocks.
Multiply that dimension by the number of different slab types there can be in any one tile, you get around 36.
Unless I misunderstand how Minecraft/Java works, that means we need 36 new skins for these inter-material blocks and their respective faces, and maybe some modifications to the blocks' classes and their interfaces to render these adaptations.

Not really worth the work.
i think it's fine considering after you've beaten the endgame boss there's nothing left to do but create fancy stuff

i think it's fine considering after you've beaten the endgame boss there's nothing left to do but create fancy stuff
How about improvements to redstone, like vertical and ceiling wiring/repeaters?

And general not horribleness so you can make simple things like doors without the wiring taking up an entire chunk.

what is that stone?

"Circle Stone Brick"

Right now in the current snapshot it's unobtainable save creative mode.


New sandstone-ish block in terrain.png.

http://gyazo.com/a9e793b3bc817e6ec037f36f1e10e326

Well forget.

I don't really like any texturepacks of x32 and beyond, but I wanted to see how would my Minecraft/PC run with a x256 and shaders mod.

I am pleased of the results.
holy shiiii
gimmie texture pack nowz

holy shiiii
gimmie texture pack nowz
It seems like some bad realistic texture pack and some post processing effect mod

Last few pages are making me cum buckets.

Honestly, I see where you were going with it, but it looks more like water to me. :/
i'm not sure how to make the stone look good. it looks ok but it isn't how i want it.

Feedback on my stone? I'm really having trouble making some of my textures look nice.
I like it.
i'm not sure how to make the stone look good. it looks ok but it isn't how i want it.
I like it.

I have strong feelings that there's going to be pyramid dungeons.