Poll

is minecraft dead

yes
270 (61.6%)
no
168 (38.4%)

Total Members Voted: 437

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 6713481 times)



can anyone tell me a simpler way to set up a forge server with no GUI?

can anyone tell me a simpler way to set up a forge server with no GUI?
Don't you just get a forge server then add "nogui" or something like that to the end of the .bat file?

Don't you just get a forge server then add "nogui" or something like that to the end of the .bat file?
Apparently doing that with the 1.6 version doesn't work for forge servers.

Ok so apparently it does and the forge wiki lied.
« Last Edit: August 27, 2013, 03:31:33 AM by Maxwell. »



Now add that to computercraft


New Resource Pack screen:


How it works, with top of the list taking priority:


Also, serverside Resource/Texture Packs are reimplemented.[1] For those of you that don't know, this is when the server serves out Resource Packs instead of the users being required to download them individually. The max size for server side Resource Packs has also been increased to 50MB.[2]

Jeb has written an article on upcoming changes to biomes and the like: https://mojang.com/2013/08/minecraft-world-generator-update/

My personal highlight is that biomes now have classes, so it is very unlikely that clashing biomes will generate adjacent to each other. (Desert next to snow biomes, etc.) Of course with this type of generation, it's impossible to prevent it 100% without risking oddities, but it will be uncommon.


Woah, the new generation seems great. :D

Might be the first time in a while that I've been excited for a Minecraft update.

My personal highlight is that biomes now have classes, so it is very unlikely that clashing biomes will generate adjacent to each other. (Desert next to snow biomes, etc.) Of course with this type of generation, it's impossible to prevent it 100% without risking oddities, but it will be uncommon.
Wow, that's practically a biome mod API right there. Now all they need is to add the ability to add-on biome classes.

Other than that, the new update seems pretty awesome.

We need a screen like that resource pack menu for biomes, being able to completely remove a biome from a world generation
(assuming I figured out what the 'biomes have classes' thing meant)

iron golem looks like squidward