Poll

is minecraft dead

yes
270 (61.6%)
no
168 (38.4%)

Total Members Voted: 437

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 6746828 times)

Mesa is the ugliest loving biome I just cannot get over it
I feel like it would be awesome if the color contrast was lower

Dinnerbone provided a legacy text file for IDs to names, so you have a list to reference when updating everything that uses IDs: http://dinnerbone.com/media/uploads/2013-09/files/28_00-44-23_YfmAkomVI.txt

Dinnerbone provided a legacy text file for IDs to names, so you have a list to reference when updating everything that uses IDs: http://dinnerbone.com/media/uploads/2013-09/files/28_00-44-23_YfmAkomVI.txt
Nice

I was toying around with how it'd look but I know this'd not work out because the colors are too similar

Dinnerbone provided a legacy text file for IDs to names, so you have a list to reference when updating everything that uses IDs: http://dinnerbone.com/media/uploads/2013-09/files/28_00-44-23_YfmAkomVI.txt
Quote from: List
95 = minecraft:chest_locked_aprilfools_super _old_legacy_we_should_not_eve n_have_this

Yeah, I noticed that too. And that isn't a joke - It really is the name used. I tried it. They probably could give it a real name. While the April Fools chest from years ago indeed should have been removed long ago (It was left in as legacy, set like leaves to decay in worlds they still existed in), that doesn't mean giving it a wonky ass name.

I was toying around with how it'd look but I know this'd not work out because the colors are too similar


This is 100% acceptable

Wait, you mean blocks arent going to use IDs anymore?

All blocks will use IDs internally, but any user-interface based things will use identifiers in text. It's a step toward the Mod API in that instead of IDs which shift when mods add content, remove content, etc, you define things by where the content comes from and a designated name. A mod adds its own stone, you use Mod:Stone, for instance. They don't want our things like command-blocks relying on IDs which can be broken if you install something, without even knowing why.

Edit: Bat Stack:

Code: [Select]
summon Bat ~ ~1 ~ {Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat"}}}}}}}}}}}}}}}}}}}
« Last Edit: September 28, 2013, 11:02:39 PM by MegaScientifical »

All blocks will use IDs internally, but any user-interface based things will use identifiers in text. It's a step toward the Mod API in that instead of IDs which shift when mods add content, remove content, etc, you define things by where the content comes from and a designated name. A mod adds its own stone, you use Mod:Stone, for instance. They don't want our things like command-blocks relying on IDs which can be broken if you install something, without even knowing why.

Edit: Bat Stack:

Code: [Select]
summon Bat ~ ~1 ~ {Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat",Riding:{id:"Bat"}}}}}}}}}}}}}}}}}}}
Ah, I see. That makes sense.
Also lol bats

Ah, I see. That makes sense.
Also lol bats

Yeah, turns out the game was NOT mod friendly, originally. In terms of making sure things could overlap, not hate each other, etc, they have to keep making big background changes to make it all compatible. Most people do changes to the game like this in one single patch, but they have been doing Mod API-related updates piece-by-piece. That's why it seems to take so long and they keep saying changes are toward it.

Also, while fun, be careful with bat stacks. There was a problem whereas bats would despawn if changing to peaceful, but it seems like they fixed that... So my world is infested with bats now...

So I've been thinking about starting up my minecraft server again. I dont think I've ever posted it here, but yeah.

I'm just not sure if I should. I've had this concept for a server going around in my mind for awhile, but I'm not sure if I want to go through the effort of setting up a server that wont get anywhere.

halp plz. y/n

So... what is this concept?

So... what is this concept?
I'm still working it out in my head, and im not even entirely sure if it could work.

Basically its a roleplaying/survival/pvp server. In the beginning you get to choose 1 of four races. After that you spawn in 1 of four spawn points, one for each race.

From there you can do whatever the forget you want. Survive, pvp against the other races, idc. Its not really any ground breaking idea, but I was hoping that if I ever get a player base large enough, I could start coordinating events and stuff against the races.